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Old 11-10-19, 02:23   #301
Gh0stBlade
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Concept Art

We found an early concept art image in the demo files. I have not seen this one yet, if it's already released publicly then please let me know if there's a higher resolution version available

Cheers.
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Old 11-10-19, 08:23   #302
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Wow that sort of looks like Alicia there. I wonder what they used as inspiration for her face.
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Old 16-10-19, 06:44   #303
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Wow that sort of looks like Alicia there. I wonder what they used as inspiration for her face.
Great question!! Now is there any gameplay for the pre-alpha version besides looking into the trailer of it?

Last edited by TRExpertgamer; 16-10-19 at 06:46.
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Old 19-10-19, 00:26   #304
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i wish they kept alpha face
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Old 25-10-19, 16:22   #305
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Originally Posted by Gh0stBlade View Post
Concept Art

We found an early concept art image in the demo files. I have not seen this one yet, if it's already released publicly then please let me know if there's a higher resolution version available

Cheers.
Never seen that before! Looks really good! I love the lining around the edges of her top, wish they would've added that detail to her shirt. It adds a nice feminine flair to it.
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i wish they kept alpha face
Same! I really liked the Alpha face and hair, it's a shame they ruined it. :\
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Old 09-03-20, 13:23   #306
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Here is the second part of the "Pre-Beta Hunting Demo". Most of you have already seen this in public demos but the footage is better quality. There may be some minor differences to retail also.



Cheers.
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Old 09-03-20, 16:59   #307
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Thanks for these Ghostblade! I'll give them a watch as I've just completed the game again so it's fresh in my mind.
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Old 09-03-20, 20:32   #308
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Originally Posted by Gh0stBlade View Post
There may be some minor differences to retail also.
So far:

-extra sound effect for objectives. (Retail version uses it only in QTEs)
-camera follows Lara's idle animation
-different animation before falling down after 'SAAM?' cutscene
-different map
-different line when spotting the dead man with a bow
-Roth's guidance is completely missing (introduction of instinct)
-'stopped time' at the indroduction of wall scramble
-different look for the totems
-different saving icon
-different 'document pickup' icon
-different (unused in the retail version) document
-different look for the document
-unused in the retail version; location feature for the found documents
-different arrangements/looks for ingame messages
-running backwards is not possible in the retail version (looks cool, tho)
-different basecamp menu
-different lines (in tone) when Lara talks to Roth trough the walkie - talkie
-Steph
-debug menu uses the same font as Legend and Underworld (not sure about Anniversary)
-different animation, for ascending the ladder (not the climbing itself)

That's quite a lot, in such a short segment...

Last edited by Zsott; 09-03-20 at 20:33.
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Old 11-03-20, 08:24   #309
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Originally Posted by Maverin View Post
unpopular opinion, but I've always found TR2013 to be a masterpiece. The more I play it, the better it seems to become.

It was so bold in it's decision making. An emotional rollercoaster with so many sudden action scenes, it never gets boring.
YESSS PERIODDDT I actually cired when I finished it, gosh I wish I could play it again.
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Old 11-03-20, 14:11   #310
VictorXD
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Quote:
Originally Posted by Zsott View Post
So far:

-extra sound effect for objectives. (Retail version uses it only in QTEs)
-camera follows Lara's idle animation
-different animation before falling down after 'SAAM?' cutscene
-different map
-different line when spotting the dead man with a bow
-Roth's guidance is completely missing (introduction of instinct)
-'stopped time' at the indroduction of wall scramble
-different look for the totems
-different saving icon
-different 'document pickup' icon
-different (unused in the retail version) document
-different look for the document
-unused in the retail version; location feature for the found documents
-different arrangements/looks for ingame messages
-running backwards is not possible in the retail version (looks cool, tho)
-different basecamp menu
-different lines (in tone) when Lara talks to Roth trough the walkie - talkie
-Steph
-debug menu uses the same font as Legend and Underworld (not sure about Anniversary)
-different animation, for ascending the ladder (not the climbing itself)

That's quite a lot, in such a short segment...
It's possible to run backwards for a little while if Lara keeps running towards the camera for a bit in the retail actually.

But thanks for the list!
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