17-03-19, 19:39 | #651 |
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Joined: Aug 2012
Posts: 1,250
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I'll test it at home later I'll give feedback
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17-03-19, 19:47 | #652 |
Member
Joined: Apr 2005
Posts: 9,208
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So other light sources are fine now even with dark underwater shadows?? That's amazing
I will try this soon too. |
17-03-19, 23:33 | #653 |
Member
Joined: Aug 2012
Posts: 1,250
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All 255 and Mode : 43
https://youtu.be/UEnR49OR4Jk but still it need more work with lights. because it would be to dark. But result is amazing |
19-03-19, 00:05 | #654 |
Member
Joined: Aug 2012
Posts: 1,250
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This is best mod ever
ORIGINAL https://youtu.be/7vi87Q99Dbk OLDSCHOOL mode https://youtu.be/CPPQrPk4taA OLDSCHOOL WITH SUN https://youtu.be/Pdf8HuZSGTU |
25-03-19, 15:58 | #655 |
Member
Joined: Sep 2006
Posts: 674
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The light movement seems a bit fast/erratic compared to the original, especially at lower mask values.
I also can't disable the patch by unchecking it in FLEP. The effect is still present. |
26-03-19, 06:17 | #656 |
Member
Joined: Jul 2012
Posts: 4,285
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You may need to replace your tomb4.exe with a fresh executable to fix that.
First rule of FLEP, or any patching really, always make a backup beforehand. |
26-03-19, 06:20 | #657 |
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Joined: Sep 2006
Posts: 674
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Yeah I always make backups first. Just thought I'd mention it.
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26-03-19, 13:13 | #658 | |
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Joined: Jul 2007
Posts: 1,884
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Quote:
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31-03-19, 18:28 | #659 |
Member
Joined: Apr 2005
Posts: 9,208
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I'm experiencing the side effect of other lights being affected by the patch, reflections in the dry room in this case.
As you can see the black area around the pond should be bright, not black: Last edited by Dustie; 31-03-19 at 19:48. |
31-03-19, 22:10 | #660 |
Member
Joined: Dec 2017
Posts: 534
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This is expected, currently the patch will change all reflection, mist and water rooms.
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