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Old 31-03-19, 23:55   #661
Dustie
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I see, I misunderstood that the issue had already been remedied somehow.
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Old 02-04-19, 09:49   #662
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Btw, I've added this post to the OP so it won't get lost:

Quote:
Originally Posted by ChocolateFan View Post
Latest patches are here: https://drive.google.com/open?id=1MH...wIIAuGN9NzvYJX.

I added some patches to:
  • Change hardcoded healing values of Small and Large Medipack, as well as hotkeys 0 and 9;
  • Fix a small bug in using hotkeys 0 and 9; and
  • Disable those keys.
The most important patch, however, is to restore compatibility between TRNG 1.3.0.0 and FLEP by resizing the infamous icon. I made this patch a dependency of all patches that have to extend tomb4.exe size.
In other words, there will be no more need to use an old tomb4.exe executable.

A small caveat is that NG Center is very smart (not) and will try to bring back the unpatched version on every startup. To fool it, rename NG Center\TRNG\tomb4.exe to something else. NG Center will display an error on initialisation, but it is not to be cared about. Another option is to copy the patched executable into NG Center\TRNG, but this must be done every time tomb4.exe is patched.

Thanks to A_De and CourierNumber6 for testing!
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Old 02-04-19, 15:02   #663
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^ The link in that post is no longer valid.

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Originally Posted by ChocolateFan View Post
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Old 02-04-19, 15:09   #664
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Fixed.
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Old 02-04-19, 17:50   #665
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Quote:
A small caveat is that NG Center is very smart (not) and will try to bring back the unpatched version on every startup. To fool it, rename NG Center\TRNG\tomb4.exe to something else. NG Center will display an error on initialisation, but it is not to be cared about. Another option is to copy the patched executable into NG Center\TRNG, but this must be done every time tomb4.exe is patched.
This explains why my tomb4 keeps messing up losing it's font and Flep features. I couldn't find out what was triggering it. Thanks
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Old 08-05-19, 04:09   #666
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Default Anything else?

Can someone please add changing maximum health, air, sprint, weapons damage like pistol or shotgun damage, items pickup amount, able to crawl jump, sprint crawl, and many more? That will be great.
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Old 08-05-19, 04:48   #667
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^Most of the features you required are already possible with scripting. You probably need to check the TRNG tutorials to know how to achieve different features
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Old 08-05-19, 08:04   #668
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Quote:
Originally Posted by A_De View Post
^Most of the features you required are already possible with scripting. You probably need to check the TRNG tutorials to know how to achieve different features
But can it be added in the patch for FLEP? I really hope so. Really do want it to be add in the patch like TREP.

Last edited by ryulee1996; 08-05-19 at 10:33.
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Old 22-05-19, 08:21   #669
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Default Any update

Any update of the patch for FLEP?
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Old 22-05-19, 08:30   #670
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When there's an update it will come in the thread
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