11-08-20, 12:45 | #71 | |
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Quote:
If there's a way to change it, i would be glad. Last edited by ReH_; 11-08-20 at 18:13. |
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11-08-20, 13:29 | #72 |
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I'm not sure how it is in TR5, but in TR4/TRLE the fog bulbs (well, setting their color) is meant to be done by using a flipeffect trigger. Without that, they won't appear at all in game. Also, the RGB color values are irrelevant because of that... well, except the Red value, which is interpreted as intensity (don't ask, that's Core for you). TR5 might require the same setup, have you done it that way?
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11-08-20, 13:57 | #73 |
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Sadly, is different in TR5 and TRLE/TR4. Yes, in TRLE the Red value is the intensity and the other colour values doesn't do anything. If im not wrong is flipeffect 28 to change its colour and only one colour will show to all fog bulbs in the map, with that said, would be impossible to have, for example, a green and a red fog at the same time.
In TRC is a bit different tho, i believe the flipeffect trigger is still in there but it doesn't do anything, the int value probably is the Intensity and the RGB colour will change the fog colour since TRC support different colour of fog in the same map. not only that, the fog bulb light type is different in both games, in TRLE the light type is 4, in TRC the light type is 205. Thank you for asking anyway, i appreciate your help Last edited by ReH_; 11-08-20 at 14:01. |
12-08-20, 04:18 | #74 |
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20-08-20, 04:09 | #75 |
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Joined: Sep 2007
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Updated Revision 19
fexinspect1_2_rev19.zip
Code:
FexInspect 1.2 Revision 18 - sapper August 2020 Added: Ability to edit some source light properties for TR4 and TR5 levels only. When a light is selected, double click the light info window to open the "Edit Light" dialog. Change the values and then click the "Update" button next to the value. To change the colour click the colour swatch and choose the new colour. Remember to save the level to keep the changes. Code:
FexInspect 1.2 Revision 19 - sapper August 2020 Added: Box Overlap index and overlaps displayed. Last edited by sapper; 05-09-20 at 07:13. |
21-08-20, 16:29 | #76 |
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Thank you so much for this! It will really help debugging TR1 pathfinding.
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05-09-20, 07:12 | #77 |
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Revision 20
fexinspect1_2_rev20.zip
Code:
FexInspect 1.2 Revision 20 - sapper September 2020 Bugfix: Revision 19 sometimes had error 1400 on Exit. (Select sector 119, column 7, row 11 of karnak1.tr4 and then Exit fexinspect!) Added: Recent files list. Added: Ability to modify floor data. Not user friendly but programmer friendly. You can add, delete, modify floor data (e.g. triggers) but the bad news is you will need to know binary and hexadecimal and study the floor data structure described in TRosettaStone. There is no optimisation of floor data. New data and larger data is added to the end of the existing floor data. Smaller and same size data is changed in place. There is only minimal validation of the data so it is easy to enter incorrect data. The most important thing is to make sure the bit15 flags for last function and last trigger action are set correctly. Since incorrect floor data will DAMAGE your level it is important to have a backup copy of your level before modifying. You CANNOT delete all the floordata for a sector using this feature. If you want to delete ALL floor data for a sector, modify Sector data instead by changing the floor data index to 0. Usage: Select a sector on the 2d grid. Double click the Raw floor data window to access Edit Floordata window. Add or modify floor data as hexadecimal Uint16, one entry per line. Click update. Close window. Remember to save level to save changes. video: https://www.youtube.com/watch?v=1til5rIQOLw help: https://opentomb.github.io/TRosettaStone3/trosettastone.html#_understanding_the_setup Added: Ability to modify some sector data like floor height or floordata index. Usage: Select a sector on the 2d grid. Double click sector data window to open Edit Sector window. Select data to modify from dropdown list and change value. Click update. Close window. Remember to save level to save changes. Note there was only MINIMAL testing so ensure you have backup copies of your level. Built with free Delphi 10.3.2 Community Edition. https://www.embarcadero.com/products/delphi/starter/free-download TRosettaStone3/trosettastone.html#_understanding_the_setup Last edited by sapper; 05-09-20 at 09:00. |
05-09-20, 20:40 | #78 |
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Joined: Jul 2015
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Very useful!
Thank you for that! |
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