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Old 12-01-21, 13:22   #21
jhons0529
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Nice work!
This seems like a life saver in many ways!
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Old 13-01-21, 19:22   #22
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Coming soon a script to export blender animations as Wad Tool anim files. Here is a Adobe Mixamo animation:


Last edited by Bergus; 13-01-21 at 19:23.
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Old 13-01-21, 20:29   #23
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Unbelievable!
Itīs time for me to learn animation
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Old 13-01-21, 20:51   #24
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WAIT, so it could be possible to import animations from other games to TRLE??????
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Old 13-01-21, 21:59   #25
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This is such incredibly amazing news, I don't even know what to say!
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Old 14-01-21, 11:50   #26
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Quote:
Originally Posted by Bergus View Post
Coming soon a script to export blender animations as Wad Tool anim files. Here is a Adobe Mixamo animation:
That is quite the stand idle animation there! I have never made a custom animation before, and I'm eager to learn how now!
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Old 16-01-21, 06:52   #27
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0.3b is out, please check the github page!
There are some problems with Lara feet animations. Probably it's because Lara has only one bone for each foot instead of two. However, they can be edited using blender's graph editor.

You can also combine multiple animations using the the blender nla editor. This may be useful to create cutscenes, see this video for an example: https://youtu.be/NIP8QibQ7XU
Wad blender will export the active action associated with the LARA_RIG. Note that the hips location and rotation datapath is "Location" and "Rotation Euler".

Last edited by Bergus; 16-01-21 at 07:30.
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Old 16-01-21, 14:05   #28
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A million thanks for the update Bergus, I can't wait to try it out!
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Old 16-01-21, 22:11   #29
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Sorry i didnt find the information
Is Wadblender a wad or a wad2 importer ?
Does the addon work with Blender 2.83 ?
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Old 17-01-21, 05:23   #30
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Quote:
Originally Posted by LeelooBastet View Post
Sorry i didnt find the information
Is Wadblender a wad or a wad2 importer ?
Does the addon work with Blender 2.83 ?
It is an importer for the old wad format. At this moment I tested only on 2.9, it may misbehave on 2.8. Also be aware that it is still under development, now that I implemented all the features, I will take care of details.
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