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Old 15-05-19, 11:54   #81
Dustie
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Quote:
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Thank you, I'm glad you like it!



Hmm, there's no easy way to switch those objects over to have alpha channel, is there? I'm yet to try the wad editor that comes with TE, I'm not sure if it supports that. I'd love to give it a try just to see if having alpha channel instead would work.
First off you need the texture to have alpha channel. Then apply it, but not sure if StrPix handles that. I think I saw this done using meta2tr, otherwise try using imported geometry (you need the 3D model file for that).
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Old 25-05-19, 15:11   #82
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@Sarah_Hardy: Thank you so much!

@Dustie: sadly it doesn't, it makes the transparent bits magenta. I'll have to try the geometry import later, thanks for the suggestion!

Meanwhile, I'm still working on minor things, I've converted LGG's skeleton to a maya warrior (although I'm terribly lazy and clumsy with objects sometimes and it shows), it has a Macuahuitl instead of a sword now.

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Old 25-05-19, 17:25   #83
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^^ Goodness, that looks fantastic! I also love the forest screenshots from the previous page.
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Old 25-05-19, 18:02   #84
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Originally Posted by Matie View Post
Meanwhile, I'm still working on minor things, I've converted LGG's skeleton to a maya warrior (although I'm terribly lazy and clumsy with objects sometimes and it shows), it has a Macuahuitl instead of a sword now.
I really like the skeleton (and it's Macuahuitl) but I would like to point out that the artwork on the shield is an Inca goddess (Mama Quilla) - it's not Maya art. Since you appear to be going for authenticity I thought you might like to know.

People frequently upload artwork collectively tagged as "Inca Maya Aztec" which is confusing - I tried to research art for an Inca level and I found sites like Pinterest will often steer you wrong.
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Old 26-05-19, 08:43   #85
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Wow, I love that skeleton!!
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Old 26-05-19, 15:03   #86
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Hey!! Nice screens and objetcs .
Very happy to see you build again !!!
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Old 26-05-19, 17:45   #87
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Awesome skeleton, Matie!
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Old 26-05-19, 18:02   #88
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Ooh, that is nice! Very (yet subtly) colorful and detailed! Great work.
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Old 26-05-19, 18:53   #89
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Impressive work with the outside area and the skeleton!
Tomb Editor is indeed a bless when it comes to using a lot of objects, I wouldn't even know if I could make my desert in NGLE
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Old 16-09-21, 21:09   #90
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Yikes, I didn't realise it's been over 2 years since the last update! Thank you all for your kind comments

Quote:
Originally Posted by disapearing-boy View Post
I really like the skeleton (and it's Macuahuitl) but I would like to point out that the artwork on the shield is an Inca goddess (Mama Quilla) - it's not Maya art. Since you appear to be going for authenticity I thought you might like to know.

People frequently upload artwork collectively tagged as "Inca Maya Aztec" which is confusing - I tried to research art for an Inca level and I found sites like Pinterest will often steer you wrong.
I should've checked, thank you for pointing that out, it's been updated


---


I've made some progress, working on a level that comes before the one I've been showcasing, I originally wanted that to be an addition for the start of it, but I had to split it in two.

Anyone who's interested may wish to tune in to the TR25 TRLE Stream for a little preview that will be played by Izzy. Details/schedule can be found HERE.

Some updated screenshots for the occasion (still a lot of work to be done, but getting there):





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