28-01-19, 19:04 | #101 | |
Golden
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If it gets nominated for GOTY I would be very glad. That doesn't negate anything I've posted previously, though. And you seem to not have any arguments against them. |
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28-01-19, 19:06 | #102 |
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Resident Evil 2 isn't a remake. It's a reimagination. It's another game. TR remakes should be much more faithful, even if they were modernized remakes, because they would be actual remakes, whereas not even Capcom's producers call RE2 a remake. TR is even easier to modernized, because the original TR games are much more similar to nowadays games then RE was, with 3rd person camera, fully polygonal environments and etc. Slap polygonal control in them and they're magically modern.
And I bet RE8 will be very similar to RE2, because RE2 is striking a perfect balance of sales, critic scores and fan praise. Last edited by paulojr_mam; 28-01-19 at 19:13. |
28-01-19, 19:08 | #103 | |
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Even though reboot was not created because of the sales of LAU according to the developers. And did I not just say that RE 2 is more then a remake to them, it is a new entry in the series and the developers said that the RE franchise will take inspiration from RE2? Or were they just lying? It really is, it's maddening Last edited by charmedangelin; 28-01-19 at 19:09. |
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28-01-19, 19:30 | #104 | |
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The changed elements of 2 (MR.X freely roaming the station, manual aim requiring you hit specific points of enemies and a bigger emphasis on dodging zombies.) were the best bits IMO. It took the good bits from the 3D games and the good bits from the 2d fixed camera games. |
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28-01-19, 19:36 | #105 | |
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28-01-19, 20:45 | #106 |
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Back to the roots is the answer. There's nothing wrong with the original formula, and no reason why the same feeling can't be replicated in a modern game AT ALL.
In fact, I think it's pretty shortsighted to not consider how popular a tomb raiding game in different locales, with a heavier focus on platforming and figuring things out with amazing vistas with mystery, and isolation and a lone protagonist can be. Throughout the ups and downs and fads of any medium, people start developing beliefs about how people like and don't...and these are constantly broken and unbroken....what was popular 30 years ago and uncool 10 years ago, comes back now and everyone loves it. And is considered boring again in the future. So this idea of what the market expects is pretty much a moot point. If you develop something with real quality...people will buy. |
28-01-19, 21:03 | #107 |
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Back to the Roots.
Mic drop. |
28-01-19, 23:06 | #108 | |||
Golden
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The fact that some of you are saying that the success of a couple of new remakes mean we should have classic TR back is baseless. That doesn't mean a new entry with that formula will succeed. I really don't know and neither do you. For now, it only means that the "remake-mania" is popular these days and a TR remake could be possible and be successful, which I would be very happy about. But sadly, I don't see that many people clamoring for a TR remake either. I have seen people asking for duals, classic outfits, manor, etc outside of here and I think the next game should feature those, no doubt. But again, my opinion is that we should have a nice hybrid for the next game (continuing the reboot storyline but set some years into the future), while also having a couple of remakes that could be created by a smaller studio in the same vein as the classics. That would be perfection for me. Quote:
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29-01-19, 00:17 | #109 |
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I adore TRA as well, but it's far from an accurate remake. It's basically a retelling in Legend style.
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29-01-19, 00:56 | #110 | |
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There is are two things about RE2 remake though:
I think especially that last point is the actual key here. And in case of classic Tomb Raider is a proper balance between calmer "stop, look and think" moments and more active "quick action" ones. Especially because no area was just about combat, or just about exploration, or just about puzzles. The focus of an area could be one of the pillars, but there was always a bit of all in each area. Even if it was a puzzle area that suddenly had a random bat or rat to shoot. Or a puzzle that you had to both think carefully, but act quick. This blend is what I think is missing especially in SotTR's main game, but is present in the tomb that came with the "Nightmare" DLC: that tomb perfectly blends classic design with modern gameplay. |
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