04-01-21, 18:17 | #41 |
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Joined: Jan 2021
Posts: 827
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Yeah all pickups should work fine now. It's crazy how much I managed to fix while just messing around in the game. Hopefully people with programming skills will be able to do engine fixes as well.
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04-01-21, 19:40 | #42 |
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Joined: Mar 2019
Posts: 1,976
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Is it possible to run the game with a psp emulator ? Just asking since this was being made for a psp.
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04-01-21, 19:43 | #43 |
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Joined: Jan 2021
Posts: 827
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04-01-21, 19:48 | #44 |
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Joined: Mar 2019
Posts: 1,976
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So, this is the PC build of the game ? Does the PSP build exists ? (Maybe the PSP build was more finished)
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04-01-21, 20:04 | #45 |
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Joined: Mar 2018
Posts: 121
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04-01-21, 20:47 | #46 |
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Joined: Jun 2003
Posts: 746
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reborninshadow, do you think you could make a patch that would turn off Windows bar? I mean full screen.
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04-01-21, 21:09 | #47 |
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Joined: Jan 2021
Posts: 827
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You can currently enable fullscreen by adding -fullscreen to the run.bat file but it will run at a very low resolution so I wouldn't recommend it. I don't know how to make it both fullscreen and high resolution at the moment
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05-01-21, 06:23 | #48 |
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Joined: Sep 2011
Posts: 2,600
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Since your patch, key items are working just as intended, if the keyhole is not replaced with TNT.
Also I saw your earlier post about adding triggers, spawning enemies... this leans I could reposition, trigger switches too? In many levels switches are way too high (Some peruvian levels), facing the wrong direction (St. Francis Folly), or placed at the wrong place (Sanctuary of the Scion), or simply they don't work. Another question: this mini editor can add flames too? ... more like animated things? IN the city of Khamoon, there is a particular spot, where the crash happens (or won't if you don't face it with the camera) and the error message talks about something animation/ed related. Also, I just noticed something, and nobody mentioned yet... When in freecam mode, you can quit it by pressing action, even after replacing Lara. That means, you don't have to use freecam code multiple times to quit it. |
05-01-21, 07:03 | #49 | |
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Joined: Dec 2014
Posts: 10,492
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Quote:
I wish the torch could actually illuminate the surrounding, the game can be totally too dark in the shadows. Is someone working on this ? |
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05-01-21, 07:25 | #50 | |
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Joined: Jan 2021
Posts: 827
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Quote:
Flames etc. are listed in a special effects category and yes you can add stuff like that. I need to look into them to see if there are animation related options in them though. |
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