04-07-19, 09:58 | #5631 |
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Joined: Jan 2012
Posts: 1,320
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^ looks nice!
Could you tell more about it's setup? Because I have no idea if it's animation hardcoded, and if yes then which rules should be applied to room it placed at? |
04-07-19, 21:33 | #5632 |
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Joined: Apr 2012
Posts: 10,346
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I think it uses AodFan's rollingball plugin
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04-07-19, 22:03 | #5633 |
Moderator
Joined: Jul 2003
Posts: 33,359
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Isn't it simply the slicer-dicer object?
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05-07-19, 05:31 | #5634 |
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Joined: Jul 2016
Posts: 1,905
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^that's it, the one from Tomb of Seth
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11-07-19, 19:00 | #5635 |
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Joined: Oct 2006
Posts: 2,372
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Does anyone know if the TRC Rome demigods were ever ported to the TRLE? There's one small version on TRsearch but it's just a reskinned horseman with horseman anims.
I'm in the middle of porting the "lasersword" guy over right now [Scorpion slot so melee attacks only] but I was wondering if anyone has it done already? |
11-07-19, 19:44 | #5636 |
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Joined: Jul 2010
Posts: 858
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11-07-19, 21:50 | #5637 |
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Joined: Oct 2006
Posts: 2,372
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^^ Thanks LGG, I always forget about that site. It's a different slot than I was using so I'll keep going with my conversion so players will have some variety.
It seems the scorpion has a large attack range - my TRC statue is attacking too early - I think I may need to make him even taller to reach further. |
13-08-19, 03:05 | #5638 |
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Joined: Feb 2008
Posts: 1,421
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I am having a mesh/texture issue I can't figure out. I am using EditWad and Meta to place already-textured pistols in already-textured holsters (currently two separate meshes).
After finishing the first holster in Meta, I choose "Select All" and "Mirror" so that I get a perfect reflection on the Lara's other side. I mirror on the X-axis. Then I save and import each holster mesh in EditWad. For some reason, the mirrored side always comes out with badly rotated textures. EditWad is amazing and retains the texture data back and forth from Meta, but it isn't mirroring correctly. Am I doing something wrong, or will I just have to fix the texture rotation manually in StrPix? |
13-08-19, 10:38 | #5639 |
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Joined: Mar 2012
Posts: 3,741
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I don't know EditWad.
But you could use Strpix: put both objects in the same WAD, mirror them in Strpix, export them to MQO, merge them in Meta, and reimport the merged mesh in your Was with Strpix. This should maintain the texturing intact. |
13-08-19, 12:23 | #5640 |
Member
Joined: Feb 2008
Posts: 1,421
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I think I am still using a version of StrPix from 2004... lol. I will give your process a try in a newer version, thank you Joey.
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