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Old 04-07-19, 09:58   #5631
A_De
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^ looks nice!
Could you tell more about it's setup? Because I have no idea if it's animation hardcoded, and if yes then which rules should be applied to room it placed at?
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Old 04-07-19, 21:33   #5632
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I think it uses AodFan's rollingball plugin
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Old 04-07-19, 22:03   #5633
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Isn't it simply the slicer-dicer object?
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Old 05-07-19, 05:31   #5634
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^that's it, the one from Tomb of Seth
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Old 11-07-19, 19:00   #5635
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Does anyone know if the TRC Rome demigods were ever ported to the TRLE? There's one small version on TRsearch but it's just a reskinned horseman with horseman anims.

I'm in the middle of porting the "lasersword" guy over right now [Scorpion slot so melee attacks only] but I was wondering if anyone has it done already?
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Old 11-07-19, 19:44   #5636
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http://laraslevelbase.org/stuff/inde...&Name=&Aktiv=1

The first enemy is the demigod in Setha slot
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Old 11-07-19, 21:50   #5637
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^^ Thanks LGG, I always forget about that site. It's a different slot than I was using so I'll keep going with my conversion so players will have some variety.

It seems the scorpion has a large attack range - my TRC statue is attacking too early - I think I may need to make him even taller to reach further.
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Old 13-08-19, 03:05   #5638
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I am having a mesh/texture issue I can't figure out. I am using EditWad and Meta to place already-textured pistols in already-textured holsters (currently two separate meshes).

After finishing the first holster in Meta, I choose "Select All" and "Mirror" so that I get a perfect reflection on the Lara's other side. I mirror on the X-axis. Then I save and import each holster mesh in EditWad.

For some reason, the mirrored side always comes out with badly rotated textures. EditWad is amazing and retains the texture data back and forth from Meta, but it isn't mirroring correctly. Am I doing something wrong, or will I just have to fix the texture rotation manually in StrPix?
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Old 13-08-19, 10:38   #5639
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I don't know EditWad.
But you could use Strpix: put both objects in the same WAD, mirror them in Strpix, export them to MQO, merge them in Meta, and reimport the merged mesh in your Was with Strpix. This should maintain the texturing intact.
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Old 13-08-19, 12:23   #5640
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I think I am still using a version of StrPix from 2004... lol. I will give your process a try in a newer version, thank you Joey.
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