16-06-19, 10:45 | #451 |
Member
Joined: Aug 2008
Posts: 12,070
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Is there any plugin, or any way to create a plguin that allows playing animation from other slot on LARA? So for example I had a copy of LARA object in MESHSWAP3 slot. I'd then use a flipeffect to perform animation X from slot MESHSWAP3 on LARA.
I basically want to have a separate object with LARA animations for cutscenes. Last edited by Caesum; 16-06-19 at 10:46. |
16-06-19, 15:03 | #452 | |
Member
Joined: Mar 2019
Posts: 687
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Quote:
but i'm too busy with TR3 Plugin to create it :x |
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11-10-19, 12:34 | #453 |
Member
Joined: Jul 2007
Posts: 4,183
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A suggestion for addition to include in the fixed horse plugin:
turn on contact with statics, instead of stopping and getting stuck (something like lara does with TR5 underwater collision applied) |
13-10-19, 09:19 | #454 |
Golden
Joined: Oct 2009
Posts: 11,535
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Is it possible to make a plugin that allows crossbow ammos 1 and 2 to hit skeletons? They don't seem to be affected at all.
The ENEMY= script didn't work. Last edited by klona; 13-10-19 at 09:24. |
14-10-19, 18:23 | #455 | |
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Joined: Dec 2011
Posts: 4,881
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Quote:
Do you mean shattering or a mortal reaction? |
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16-10-19, 10:22 | #456 |
Golden
Joined: Oct 2009
Posts: 11,535
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16-10-19, 21:11 | #457 |
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Joined: Dec 2011
Posts: 4,881
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Added.
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16-10-19, 22:34 | #458 |
Golden
Joined: Oct 2009
Posts: 11,535
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I tested this further.
I added a custom death animation which works when you kill the skeleton with a rollingball. But when I set it's HP to 5 and shot it with the crossbow a few times, it never died. It's as if something is blocking the crossbow bolts from registering? I can kill it with other weapons except for the crossbow. |
27-10-19, 13:42 | #459 |
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Joined: Jul 2010
Posts: 858
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Something I need are the ladders of TRAOD, so that the climbing ceiling slopes, the vertical and horizontal pipes, all with Lara's animations in new slots (like vehicle extra)
For example: AOD_LADDER_LARA AOD_CEILING_SLOPE_LARA AOD_VERTICAL_PIPE_LARA AOD_HORIZONTAL_PIPE_LARA Last edited by LGG_PRODUCTION; 27-10-19 at 13:45. |
03-11-19, 13:45 | #460 |
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Joined: Apr 2012
Posts: 10,346
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I and some other animators need a plugin that fixes some of Paolone's broken conditions.
The one that comes to my mind are all of the the IN and OUT corner conditions (that checks if Lara, when shimmying, is in a corner). Raider99 tried testing this issue with me, and apparently these conditions work by default. HOWEVER, the issue here is that I am making an animation pack where I have both regular shimmying, and the shimmying with her legs on the wall. With that said, I need to use this script command command that disables the hardcoded 96 frame animation: Code:
Customize= CUST_DISABLE_FORCING_ANIM_96 So the way to fix it: 1) somehow enable these conditions for state IDs of Lara shimmying instead of only hanging 2) customize further forcing (no) anim96 that way you can choose different frames depending on some condition (when shimmying gets interrupted, it won't force frame 21 but rather something else to your advantage eg. if she has legs on the wall (doesn't have legs on the wall) it will force animation X (Y) instead of frame 21 of anim 96 ) EDIT: I uploaded a video showing this issue. Animation with index -2 has condition ENV_HANG_LEFT_OUT_CORNER, it displays YES (condition is true) while she's hanging (idle) at the edge, but displays NO (condition is false) if she's continuously shimmying with CUST_DISABLE_FORCING_ANIM_96 enabled Last edited by SrDanielPonces; 03-11-19 at 15:13. |
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