21-03-23, 13:08 | #1061 |
Member
Joined: Mar 2012
Posts: 16,968
|
AOD with a Legend engine would’ve been terrible.
AOD is far superior in the sense of giving Lara the freedom to climb and go almost anywhere. If it’s a flat edge, she can grab it. Legend was the beginning of white ledges that are tailored for Lara to climb and for the player to get from point A to point B without getting lost. Imagine Tomb of Ancients or the Louvre with these ugly white ledges. The only thing I think Legend did better was gunplay, but that’s only because AOD gunplay was unfinished. We know CORE could’ve done it correctly since we had 5 other games from them where they did it just fine. |
21-03-23, 13:25 | #1062 |
Member
Joined: Mar 2013
Posts: 11,908
|
You do realize the engine and the existence of white ledges has no co relation, right? You realize the world in Legend was built like that because they wanted to, right?
And I’ll take LAUs platforming system over the atrocity AoD was any time of the day. I’d rather have automatic grab (which is not due to the engine. It was added to be like that), than a 10 year old manual system, with outdated controls and pestered with a strength system Last edited by Vaskito; 21-03-23 at 13:28. |
21-03-23, 13:32 | #1063 | |
Member
Joined: Mar 2012
Posts: 16,968
|
Quote:
|
|
21-03-23, 13:32 | #1064 |
Member
Joined: Jan 2023
Posts: 406
|
Honestly, if the engine were to be replaced, I wish they used unreal instead of CD's.
|
21-03-23, 13:37 | #1065 |
Member
Joined: Mar 2012
Posts: 16,968
|
|
21-03-23, 13:40 | #1066 |
Member
Joined: Dec 2014
Posts: 10,492
|
I suspect their new engine on Unreal would basically be... somehow a clone of their previous own engine. Especially if they'll keep their usual gameplay design and mechanics and I believe so in majority.
I may be wrong, but with a new engine, it means a different and easy way to create their game, but in the end the product could be the same if their philosophy is still there today. The best it can do I guess, is to have a more polished and stable game. |
21-03-23, 13:41 | #1067 |
Member
Joined: Jan 2023
Posts: 406
|
|
21-03-23, 13:43 | #1068 |
Member
Joined: Dec 2014
Posts: 10,492
|
|
21-03-23, 13:46 | #1069 | |
Member
Joined: Mar 2013
Posts: 11,908
|
Quote:
Firstly, it doesn't mean AOD would be made with Legend's move sets, and overall gameplay philosophy-.. Secondly, even IF AoD had made with Legend's moveset, (as in, not related to the engine being used, but the moveset developed into it), if you think the original AOD moveset would win over the Legend moveset with the general playerbase, you're pretty delusional. It was one of Legend's most praised highlights Last edited by Vaskito; 21-03-23 at 13:51. |
|
21-03-23, 13:47 | #1070 | |
Member
Joined: Dec 2014
Posts: 10,492
|
Quote:
|
|
Thread Tools | |
|
|