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#1061 |
Tomb Raider
Join Date: Mar 2012
Location: In Ryan Gosling’s Arms|Gender: Pyramid Head|Superpower: Dirty Tricks Mode|Quality: Damn Good
Posts: 16,589
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AOD with a Legend engine would’ve been terrible.
AOD is far superior in the sense of giving Lara the freedom to climb and go almost anywhere. If it’s a flat edge, she can grab it. Legend was the beginning of white ledges that are tailored for Lara to climb and for the player to get from point A to point B without getting lost. Imagine Tomb of Ancients or the Louvre with these ugly white ledges. The only thing I think Legend did better was gunplay, but that’s only because AOD gunplay was unfinished. We know CORE could’ve done it correctly since we had 5 other games from them where they did it just fine.
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#1062 |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,712
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You do realize the engine and the existence of white ledges has no co relation, right? You realize the world in Legend was built like that because they wanted to, right?
And I’ll take LAUs platforming system over the atrocity AoD was any time of the day. I’d rather have automatic grab (which is not due to the engine. It was added to be like that), than a 10 year old manual system, with outdated controls and pestered with a strength system
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We found each other through brokenness and now look how strong we are Last edited by Vaskito; 21-03-23 at 13:28. |
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#1063 | |
Tomb Raider
Join Date: Mar 2012
Location: In Ryan Gosling’s Arms|Gender: Pyramid Head|Superpower: Dirty Tricks Mode|Quality: Damn Good
Posts: 16,589
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#1064 |
Historian
Join Date: Jan 2023
Location: Asia
Posts: 336
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Honestly, if the engine were to be replaced, I wish they used unreal instead of CD's.
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#1065 | |
Tomb Raider
Join Date: Mar 2012
Location: In Ryan Gosling’s Arms|Gender: Pyramid Head|Superpower: Dirty Tricks Mode|Quality: Damn Good
Posts: 16,589
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![]() Was unreal engine around at the time of AOD development? I honestly have no idea of the history
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#1066 |
Relic Hunter
Join Date: Dec 2014
Posts: 9,748
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I suspect their new engine on Unreal would basically be... somehow a clone of their previous own engine. Especially if they'll keep their usual gameplay design and mechanics and I believe so in majority.
I may be wrong, but with a new engine, it means a different and easy way to create their game, but in the end the product could be the same if their philosophy is still there today. The best it can do I guess, is to have a more polished and stable game.
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#1067 |
Historian
Join Date: Jan 2023
Location: Asia
Posts: 336
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#1068 |
Relic Hunter
Join Date: Dec 2014
Posts: 9,748
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Yeah it was Unreal Engine 1 at the time, you had games like the first Harry Potter game on PC for instance, released in 2001.
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#1069 | |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,712
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Firstly, it doesn't mean AOD would be made with Legend's move sets, and overall gameplay philosophy-.. Secondly, even IF AoD had made with Legend's moveset, (as in, not related to the engine being used, but the moveset developed into it), if you think the original AOD moveset would win over the Legend moveset with the general playerbase, you're pretty delusional. It was one of Legend's most praised highlights
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We found each other through brokenness and now look how strong we are Last edited by Vaskito; 21-03-23 at 13:51. |
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#1070 | |
Relic Hunter
Join Date: Dec 2014
Posts: 9,748
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Lost Artifact (WE WON), Beneath the Ashes and Lara's Shadow for everyone |
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