Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Series > Future of Tomb Raider

Reply
 
Thread Tools
Old 21-03-23, 13:08   #1061
Quebsenuef
Tomb Raider
 
Quebsenuef's Avatar
 
Join Date: Mar 2012
Location: In Ryan Goslingís Arms|Gender: Pyramid Head|Superpower: Dirty Tricks Mode|Quality: Damn Good
Posts: 16,589
Default

AOD with a Legend engine wouldíve been terrible.
AOD is far superior in the sense of giving Lara the freedom to climb and go almost anywhere. If itís a flat edge, she can grab it. Legend was the beginning of white ledges that are tailored for Lara to climb and for the player to get from point A to point B without getting lost.

Imagine Tomb of Ancients or the Louvre with these ugly white ledges.

The only thing I think Legend did better was gunplay, but thatís only because AOD gunplay was unfinished. We know CORE couldíve done it correctly since we had 5 other games from them where they did it just fine.
__________________
Face and defeat your Guilt
Quebsenuef is offline   Reply With Quote
Old 21-03-23, 13:25   #1062
Vaskito
Tomb Raider
 
Vaskito's Avatar
 
Join Date: Mar 2013
Location: Portugal
Posts: 11,712
Default

You do realize the engine and the existence of white ledges has no co relation, right? You realize the world in Legend was built like that because they wanted to, right?

And I’ll take LAUs platforming system over the atrocity AoD was any time of the day. I’d rather have automatic grab (which is not due to the engine. It was added to be like that), than a 10 year old manual system, with outdated controls and pestered with a strength system
__________________
We found each other through brokenness and now look how strong we are

Last edited by Vaskito; 21-03-23 at 13:28.
Vaskito is offline   Reply With Quote
Old 21-03-23, 13:32   #1063
Quebsenuef
Tomb Raider
 
Quebsenuef's Avatar
 
Join Date: Mar 2012
Location: In Ryan Goslingís Arms|Gender: Pyramid Head|Superpower: Dirty Tricks Mode|Quality: Damn Good
Posts: 16,589
Default

Quote:
Originally Posted by Vaskito View Post
You do realize the engine and the existence of white ledges has no co relation, right? You realize the world in Legend was built like that because they wanted to, right?

And Iíll take LAUs platforming system over the atrocity AoD was any time of the day. Iíd rather have automatic grab (which is not due to the engine. It was added to be like that), than a 10 year old manual system, with outdated controls and pestered with a strength system
Agree to disagree then. Legend didnít make a lot of TR fans happy when it first came out for many reasons. AOD definitely wouldíve flopped harder with the poor Legend engine. Legend is good for an afternoon of gaming since itís so short. It wouldíve have kept any attention of players or fans for as long as AOD was.
__________________
Face and defeat your Guilt
Quebsenuef is offline   Reply With Quote
Old 21-03-23, 13:32   #1064
Flame_Knights
Historian
 
Flame_Knights's Avatar
 
Join Date: Jan 2023
Location: Asia
Posts: 336
Default

Honestly, if the engine were to be replaced, I wish they used unreal instead of CD's.
Flame_Knights is offline   Reply With Quote
Old 21-03-23, 13:37   #1065
Quebsenuef
Tomb Raider
 
Quebsenuef's Avatar
 
Join Date: Mar 2012
Location: In Ryan Goslingís Arms|Gender: Pyramid Head|Superpower: Dirty Tricks Mode|Quality: Damn Good
Posts: 16,589
Default

Quote:
Originally Posted by Flame_Knights View Post
Honestly, if the engine were to be replaced, I wish they used unreal instead of CD's.
Thatís an interesting concept.
Was unreal engine around at the time of AOD development? I honestly have no idea of the history
__________________
Face and defeat your Guilt
Quebsenuef is offline   Reply With Quote
Old 21-03-23, 13:40   #1066
Chamayoo
Relic Hunter
 
Chamayoo's Avatar
 
Join Date: Dec 2014
Posts: 9,748
Default

I suspect their new engine on Unreal would basically be... somehow a clone of their previous own engine. Especially if they'll keep their usual gameplay design and mechanics and I believe so in majority.
I may be wrong, but with a new engine, it means a different and easy way to create their game, but in the end the product could be the same if their philosophy is still there today.
The best it can do I guess, is to have a more polished and stable game.
__________________
Lost Artifact (WE WON), Beneath the Ashes and Lara's Shadow for everyone
Chamayoo is offline   Reply With Quote
Old 21-03-23, 13:41   #1067
Flame_Knights
Historian
 
Flame_Knights's Avatar
 
Join Date: Jan 2023
Location: Asia
Posts: 336
Default

Quote:
Originally Posted by Quebsenuef View Post
Thatís an interesting concept.
Was unreal engine around at the time of AOD development? I honestly have no idea of the history
I just said it casually.
Flame_Knights is offline   Reply With Quote
Old 21-03-23, 13:43   #1068
Chamayoo
Relic Hunter
 
Chamayoo's Avatar
 
Join Date: Dec 2014
Posts: 9,748
Default

Quote:
Originally Posted by Quebsenuef View Post
That’s an interesting concept.
Was unreal engine around at the time of AOD development? I honestly have no idea of the history
Yeah it was Unreal Engine 1 at the time, you had games like the first Harry Potter game on PC for instance, released in 2001.
__________________
Lost Artifact (WE WON), Beneath the Ashes and Lara's Shadow for everyone
Chamayoo is offline   Reply With Quote
Old 21-03-23, 13:46   #1069
Vaskito
Tomb Raider
 
Vaskito's Avatar
 
Join Date: Mar 2013
Location: Portugal
Posts: 11,712
Default

Quote:
Originally Posted by Quebsenuef View Post
Agree to disagree then. Legend didn’t make a lot of TR fans happy when it first came out for many reasons. AOD definitely would’ve flopped harder with the poor Legend engine. Legend is good for an afternoon of gaming since it’s so short. It would’ve have kept any attention of players or fans for as long as AOD was.
You literally have no clue about how an engine works.

Firstly, it doesn't mean AOD would be made with Legend's move sets, and overall gameplay philosophy-..
Secondly, even IF AoD had made with Legend's moveset, (as in, not related to the engine being used, but the moveset developed into it), if you think the original AOD moveset would win over the Legend moveset with the general playerbase, you're pretty delusional. It was one of Legend's most praised highlights
__________________
We found each other through brokenness and now look how strong we are

Last edited by Vaskito; 21-03-23 at 13:51.
Vaskito is offline   Reply With Quote
Old 21-03-23, 13:47   #1070
Chamayoo
Relic Hunter
 
Chamayoo's Avatar
 
Join Date: Dec 2014
Posts: 9,748
Default

Quote:
Originally Posted by Quebsenuef View Post
Agree to disagree then. Legend didnít make a lot of TR fans happy when it first came out for many reasons. AOD definitely wouldíve flopped harder with the poor Legend engine. Legend is good for an afternoon of gaming since itís so short. It wouldíve have kept any attention of players or fans for as long as AOD was.
Legend engine wasn't even created at the time (for obvious reasons) but if Core is still in charge on the concept, mechanics and design, and Crystal based their custom engine on this, this would have been a different beast than Legend.
__________________
Lost Artifact (WE WON), Beneath the Ashes and Lara's Shadow for everyone
Chamayoo is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:09.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.