08-09-22, 14:30 | #15431 |
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Joined: Jan 2014
Posts: 249
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Thanks for reply.^^
But I'm a little confused.^^; GlobalTrigger=1, FGT_DISABLED + FGT_SINGLE_SHOT, GT_KEYBOARD_CODE, 1, -1, 7, -1 Triggergroup=7, $5000,0,$012D,>;A45-Untrigger (abort) current flyby camera sequence $2000,128,$0002,>;F128-Stop organizer=2 $2000,77,$000B,>;F77-Force Anim=11 $5000,7,$1D1F,>;A31-move down lara 30-click $2000,79,$0106,>;F79-Lara move in LARA_START_POS(904) with OCB=6 of room5 $2000,109,$0100 ;F109-disable GT1 Triggergroup=6, $2000, 127, $0003 ;F127-enable organizer=3 Organizer=3, FO_TICK_TIME,IGNORE, 0,5, 32,45 Triggergroup=5,$2000,51,$0000,>;F51-Disable All keyboard $2000,217,$0101 ;F217 show Image=1 Triggergroup=45,$2000, 61, $0000,>;F61-Weather enable Volumetric FX in current level (disable fog distance) $2000, 80, $00BB,>;F80-Force Animation=443 $5000,0,$002D,>;A45-Trigger (FlyBy) Activate Flyby camera sequence ID918-CAMERA_FLYBY $2000,52,$0000,>;F52-enable All keyboard $2000,109,$0101,>;F109-enable GT1 $2000, 47, $47,>;F47-Remove Crowbar_Item from inventory $2000,189,$000A,>;F189-Static invisible debris0 (10-avalanche of room7) $2000,189,$000B,>;F189-Static invisible debris0 (11-avalanche of room7) $2000, 127, $0002 ;F127-enable organizer=2 With this set up, if you press Esc key while the image is displayed, you can cut flyby. But there are several problems. For example, I disable All keyboard with TG5 in Organizer=3 (TG6=enable organizer=3) which is put in start square. However, I have GT with GT_KEYBOARD_CODE, so from the start, I can press Esc key to open Inventory. So I tried FGT_DISABLED, but if the timing is right, inventory will be displayed. Moreover, if you press Esc key while lara is climbing, lara will fall from high sky. https://youtu.be/FBFFaMQxnAY If you press Esc key while the image is displayed, you can cut flyby almost correctly. https://youtu.be/-jlfHfwHmMo And there is one more thing I don't understand. I put "enable All keyboard" in TG45 in Organizer=3, but I can't press any key. So I have to quit the game with Alt+F4. EDIT I forgot to mention about GT-related triggers I removed and such. Very weirdly, today I activate TIDE, and GT-related triggers are there that I surely removed yesterday. So I re-removed GT-related triggers and build the level and play. This time, the opening flyby goes smoothly to the end even if I press Esc key. So...it means if I encounter something odd things like this time, I'd better close TIDE and re-open it, right? Last edited by Alisa97; 08-09-22 at 14:43. |
08-09-22, 15:18 | #15432 |
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Joined: Aug 2001
Posts: 4,748
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Ah right, of course! I forgot to mention that my GT for skipping is fgt_disabled and only enabled by the cutscene's first organizer
Are you saying you got it working after removing the other GTs that reappeared? |
09-09-22, 11:30 | #15433 |
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Joined: Jan 2014
Posts: 249
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No, there is only one GT in my script. That is GT1
Yesterday, when I press Esc key, lara falls from high sky and die. After that even if I press P key, Paused will not appear. So I had to quit the game with Alt+F4. And this remains the same. I don't know why because I put "enable All keyboard" in TG45 in Organizer=3. And as you see in the video, if the player hit Esc key during lara's climbing, lara will fall from high sky and die. This is not good. so...as I mentioned before(#15429), Alt+F4 is the best way to avoid second and subsequent flybys. |
09-09-22, 11:52 | #15434 |
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Joined: Aug 2001
Posts: 4,748
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Curious: why do you need the "move down lara 30-click" when skipping?
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09-09-22, 12:13 | #15435 |
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Joined: Jan 2014
Posts: 249
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As a matter of fact, this is not helping.
I included this trigger because Lara falls from high sky and dies, but Lara still falls from high sky and dies even with this trigger. Last edited by Alisa97; 09-09-22 at 12:15. |
09-09-22, 12:19 | #15436 |
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Joined: Aug 2001
Posts: 4,748
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That's what I thought... but moving her to the LSP should avoid that... it's almost like some collision gets in the way and pushes her up.
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09-09-22, 12:45 | #15437 |
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Joined: Jan 2014
Posts: 249
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Oooh~ Collision!
So I remove two avalanches and one snow mountain object. https://imgur.com/a/8t0DpiY But the result was the same... Why is Lara so high up in the air?^^; |
09-09-22, 16:58 | #15438 |
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Joined: Aug 2001
Posts: 4,748
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What does your organizer 2 look like?
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09-09-22, 22:10 | #15439 |
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Joined: Aug 2003
Posts: 924
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Hi there, I have a GlobalTrigger that consists of the following
Code:
GlobalTrigger= 8, FGT_SINGLE_SHOT_RESUMED, GT_CONDITION_GROUP, IGNORE, 27, 28, IGNORE MultEnvCondition= 10, ENV_ROOM_IS, 11, IGNORE, IGNORE, IGNORE, IGNORE TriggerGroup= 27, $8000,10,$0010,> ;Check if MultEnvCondition 10 is True $8000,63,$001E ;Check if Lara is performing Animation 63 |
09-09-22, 22:20 | #15440 | |
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Joined: Aug 2001
Posts: 4,748
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Quote:
Also, does it act differently if you change it from Single Shot Resumed to Ignore? |
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