09-09-22, 23:05 | #15441 |
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Joined: Aug 2003
Posts: 924
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I only have 11 rooms, lol
Nothing change if I change it to Ignore |
09-09-22, 23:09 | #15442 |
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10-09-22, 00:11 | #15443 |
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Joined: Aug 2003
Posts: 924
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Yes! They do work when it is just one of the conditions, that is the weird part, rofl
In the meanwhile I made a workaround. I created two GlobalTriggers one to check if Lara is in the Room and the other one to check if she is not When she is, it starts a TriggerGroup with a F373 trigger When she is not, it stops the F373 with F192 Thank you Justin! |
10-09-22, 00:22 | #15444 |
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Joined: Jan 2014
Posts: 249
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Now that I know that avalanches and snow object are not affecting the high position of Lara,
I restored them (prj2 and script). And I removed all collisions of lara's 443-animation. But nothing has changed... My organizer=2 is like this: Organizer=2, FO_TICK_TIME,IGNORE, 1,255, 30,256, 30,257, 32,258, 30,256, 30,257, 32,258,> 15,256, 30,257, 30,256, 32,257, 45,258, 32,256, 32,257 TriggerGroup=255, $5000,9,$7F40, $5000,9,$7F40,> ;move down 1024x6 bridge_flat $5000,9,$7F40, $5000,9,$7F40, $5000,9,$7F40, $5000,9,$7F40,> $5000,9,$2540 ;A64-move down 304-units Triggergroup=256, $2000, 70, $1F01 ;F70-Sound sample LARA_CLIMB2 (clim_up2) Triggergroup=257, $2000, 70, $1F05 ;F70-Sound sample LARA_CLIMB1 (clim_up1) Triggergroup=258, $2000, 70, $1F1A ;F70-Sound sample LARA_CLIMB3 (clim_up3) The reason of the first trigger(TG255) is that otherwise you can see lara's shadow on the bridge_flat. And later I return the bridge to its original height↓, because lara will die after the flyby. Organizer=6,FO_TICK_TIME,IGNORE, 10,658, 20,659 Triggergroup=658, $2000, 70, $1F1A ;F70-Sound sample LARA_CLIMB3(ID26) Triggergroup=659, $5000,9,$7F3F, $5000,9,$7F3F,> ;A63-move up 1024x6 bridge_flat $5000,9,$7F3F, $5000,9,$7F3F, $5000,9,$7F3F, $5000,9,$7F3F,> $5000,9,$253F ;A63-move up 304-units Organizer=6 is the heavy trigger for the fourth flyby camera. Last edited by Alisa97; 10-09-22 at 00:26. |
10-09-22, 00:27 | #15445 |
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Joined: Aug 2001
Posts: 4,748
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Can you try using the flipeffect to remove Lara's shadow instead? It's in one of Aky's plugins, I forget which one. Either way, maybe moving the bridge flats is causing the glitch? I doubt it is, but it's worth questioning
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10-09-22, 00:51 | #15446 |
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Joined: Jan 2014
Posts: 249
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Justin! you are superb!
When I press Esc key during lara's climbing, lara teleports the right position! No more high up in the air!^^ But I have another problem.^^; Even I put "enable All keyboard" in TG45, I can't press any key in the case of cutting the flyby. If I do not cut the flyby, I can press P, arm weapon, Action(firing), use flare, F5, F6. I also put "enable All keyboard" in TG202 where lara's teleported place. But if the fly-by is cut, the key operation is not available. EDIT But... even if you cut the fly-by and can't operate the keys, you'll slide down the hill and move right on to the next level. So it's not a big deal. Last edited by Alisa97; 10-09-22 at 01:05. |
10-09-22, 01:13 | #15447 | |
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Quote:
Also, i usually make sure the keyboard is disabled during the entire flyby myself (unless it interferes with your cutscene commands like forcing the climbing). |
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10-09-22, 02:13 | #15448 | |
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Joined: Jan 2014
Posts: 249
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Quote:
"F82-delay load level <&> Forever" is perfect for cutting the flyby and level change! You really heled me a lot.^^ Thank you so much! |
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10-09-22, 02:23 | #15449 |
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Joined: Aug 2001
Posts: 4,748
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Awesome, you're welcome!
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15-09-22, 02:29 | #15450 |
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Joined: May 2019
Posts: 348
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I've been looking to use the rocket launcher in trle. It's just I don't want the player to have to choose ammo. I figure out a way to disable the other two ammos. It won't allow me to disable 1 and 2 only. So I'm left with ammo 1 which is the normal ammo. Is there a way I can change this to explosive? I read the AMMO= in NG_Center but it doesn't seem possible. I'm just curious. Thank you.
Edit: OMG Nevermind FLEP just answered my question. It's a monster. Last edited by Stryke; 15-09-22 at 02:37. Reason: Nevermind I answered my own question. |
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