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Old 09-02-20, 22:46   #14131
SrDanielPonces
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Originally Posted by TokyoSU View Post
these entity use the TR4 creature system, just that i have ported the "principal" code that animate the entity based on state id.
so before saying anything that you dont know or tested dont insult a plugins without test, maybe released it was a mistake in the first place since it's not totally finished.
it's true though? i'm not even attacking out, I even wanted this plugin myself
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Old 10-02-20, 08:38   #14132
dcw123
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I thought they all looked amazing. At least they work more like they should.
Most trle enemies are dumb like their AI is broken..
Wonder why this is?
Dog enemies (Lions etc) seem to run into walls and get stuck etc

As mentioned though, this will break the harpoon and TR4 jeep/bike - I might test for another level in the future.

Last edited by dcw123; 10-02-20 at 10:28.
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Old 10-02-20, 10:52   #14133
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Originally Posted by dcw123 View Post
I thought they all looked amazing. At least they work more like they should.
Most trle enemies are dumb like their AI is broken..
Wonder why this is?
Dog enemies (Lions etc) seem to run into walls and get stuck etc

As mentioned though, this will break the harpoon and TR4 jeep/bike - I might test for another level in the future.
i dont change anything about the AI, it's a TR4 problem not TRNG or my plugins :x in the first place TR4 use a very basic pathfinding and it's that the problem
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Old 10-02-20, 12:08   #14134
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i dont change anything about the AI, it's a TR4 problem not TRNG or my plugins :x in the first place TR4 use a very basic pathfinding and it's that the problem
Ahhh OK. Very odd. Wonder why Core used such basic AI in TR4 - especially when the older TRs had such cool enemies.

I managed to get the barracuda working in the Croc slot. Which not means we can have sharks and barracuda in the same level like in TR2, AND also use Harpoon Gun.
Now its my first ever attempt at meshtree edits, so it ain't perfect.. but in-game it works pretty well I think. It may be a little bigger than in TR2 - this was because the enemy I used was massive (fish not a croc) - this is actually half the size LOL

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