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Old 04-01-20, 18:24   #19631
Kubsy
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So I want to put one of Tomb Raider legend's music background but Where do I get them in WAV format?
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Old 04-01-20, 20:15   #19632
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Bg musics don't have to be in wav format. I usually use mp3 as musics in that format are rather easy to find and if I recall correctly even .ogg works too.
This thread could be helpful. click here
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Old 05-01-20, 10:36   #19633
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Originally Posted by croftyboy View Post
Bg musics don't have to be in wav format. I usually use mp3 as musics in that format are rather easy to find and if I recall correctly even .ogg works too.
This thread could be helpful. click here
I downloaded TRL soundtrack from TRC.com and it was in FLAC file because the other ones didnít work for me. I tried to insert it but I couldnít hear so Iím guessing I have to convert it to the file types you mentioned.
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Old 05-01-20, 14:01   #19634
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Hello, after a few tries i came to the conclusion that the basic Trigger Playaudio is for background music only - but maybe i am wrong and i faced a bug.
I set a basic trigger Playaudio and whatever the track from 001 to 099, it would affect any further Playaudio (the tracks won't play).
Do you guys mainly use the flipeffect/ sound/ play CD track instead?
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Old 05-01-20, 14:19   #19635
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Since I use TRNG for my levels, I always use the Sound. flipeffect as it's more efficient in some cases, especially the 2 channels feature
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Old 07-01-20, 09:37   #19636
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Okay everyone. I seem to keep having this problem..

When I go to the switch manager and change the 'Big Pull Switch' to 'Small Pull Switch' the game crashes when Lara tries to pull the switch.. I have no idea why this keeps happening, I seem to have fixed it a couple times in the past as I remember having this problem then too, although I don't remember how to fix this. Any help would be much appreciated!
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Old 07-01-20, 10:31   #19637
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I might be wrong but isn't the small switch supposed to work with an ocb? 2 or someting like that?
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Old 07-01-20, 10:37   #19638
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Hi all, i know this has been discussed but my search returned very few results.
Is it ever possible to change the flame_emitter colors with TRNG, even though it changes other sprites colors (I don't mind). I need green flames.
Tried the set color type syntax until i realized it is for statics only.

post from 2011:
Quote:
Originally Posted by Titak View Post
That looks very interesting!

It is kinda like my dream to be able to give individual flames different colours, either through OCB or script.
So in one room you could have bright red flames, in another you could have those creepy blue flames, like TRU has in some levels, or even green ones or purple, whatever you feel like. All in one level.

This is not possible now because when you change the colour of a sprite it affects ALL effects that use that sprite and then you can only have one colour for flames for example.
And bright blue isn't possible this way either because a blue sprite gives a green flame because the hardcoded yellow mixes with the blue...

Perhaps T4larson and Paolone should get together on this.

My script :
Parameters=PARAM_COLOR_ITEM, 1, COLTYPE_SET_COLOR, 166, 1, IGNORE, IGNORE
ColorRGB=1, 0, 255, 0

Unfortunately it goes with the flipeffect/static : change color trigger only
Any idea whether i can do the same for a flame emitter?
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Old 07-01-20, 23:02   #19639
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Quote:
Originally Posted by Patricia_S View Post
I might be wrong but isn't the small switch supposed to work with an ocb? 2 or someting like that?
I looked up the ocb code list and it say's:

"0 - Big wall switch / small wall leverswitch"

It's still not working. Also, I switched to wad to TE so I might have to ask there now, thanks for the help though.
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Old 11-01-20, 02:00   #19640
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I have a question, so what is the room limit these days with TRNG? In Tomb Editor there are like a thousand room slots. Does anything bad happen if you go over a 100?

Also, is there anything interesting that can be done with wraiths? Like, if the wraith dies or is extinguished, something is triggered? Can this be done with global triggers?

Last edited by LaraCablara; 11-01-20 at 03:51.
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