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Old 25-05-08, 22:32   #31
stranger1992
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Why don't you? Honestly if you know how it should be done you could make a fool of yourself using a protractor on your PC screen and doing a "frame by frame analysis". There is magic in the theory but hell in the practice
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Old 25-05-08, 22:36   #32
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the most i need is a good F-by-F analysis from all angles and a protractor as well as the time and patience. the we shorten the amount of frames in the anim files and link them together.

(Im good at plannig things out, quite well. then there is the exectuion)
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Old 26-05-08, 05:49   #33
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I don't see any need for a "frame by frame analysis." That would be a huge waste of time. You said first you'd need to get a view of the animation from ever single view. Well that would take more time then making the whole animation would! That's a terrible plan, I'm afraid. Animating is much, much, much more complicated then looking at frames and then recreating them, even if you go into that very thorough process. I'm currently working on creating anims for a fully working (as in Lara grabs at the right height/position every time) swingpole and it's is really hard work! Having all the Legend swingpole frames in front of me wouldn't help me much at all.

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Old 26-05-08, 06:00   #34
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Apologies for the double post, but...

thecentaur mentioned something about "Taras's level (Legio XI)" being the only level released with TRNG engine. I'm assuming it can be downloaded since he said "released," yet I can seem to find it anywhere. Can someone point me in the direction of this level? A link perhaps...?
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Old 26-05-08, 09:17   #35
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Well, i didn't find the level by the name Legio XI, but i found Legio VI Victrix.
Here is a link:
http://trle.net/reviewsearch/levelfeatures.php?lid=1801
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Old 26-05-08, 11:37   #36
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Quote:
Originally Posted by Lara_Fan View Post
Well, i didn't find the level by the name Legio XI, but i found Legio VI Victrix.
Here is a link:
http://trle.net/reviewsearch/levelfeatures.php?lid=1801
roman numbers confuse me
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Old 26-05-08, 13:07   #37
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11

Random-If it is possible, can you make...White flames?
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Old 26-05-08, 13:48   #38
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with an animating objects. check the trailer peiga just released(although they're blue, its still the same). al you need is an animated flame)
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Old 26-05-08, 17:14   #39
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Does anyone know if it will be possible to disable the look transparency and enemy disapperance in future updates?
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Old 26-05-08, 17:16   #40
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TRNG ha gone to bug fixing for the time being. Enemy disapperence is something know can be adjusted in WADmerger because there is a tr3 dog on trseach that Michiel stopped from fading. Look transparency is another thing.
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