www.tombraiderforums.com  

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor > Next Generation Level Editor

Reply
 
Thread Tools
Old 07-08-15, 17:23   #9131
DVDSpike
Professor
 
DVDSpike's Avatar
 
Join Date: Dec 2013
Location: Chromatica
Posts: 3,076
Default

^

Quote:
Originally Posted by Axelia View Post
People have problem updation directly from NG_Center
try this

for the TRNG go HERE and update to 1.2.2.7 and 1.2.2.7+

then download THIS NG_Center and navigate it to your TRLE path
th.
About the oter problem I don't know it looks like you hit the texture limit but it can be anything else.
You can pm me your prj with files and i can take a look on it
__________________
All I ever wanted was love...
DVDSpike is offline   Reply With Quote
Old 07-08-15, 18:32   #9132
1upMushroom
Archaeologist
 
1upMushroom's Avatar
 
Join Date: Jun 2009
Location: UK
Posts: 1,938
Default

Quote:
Originally Posted by Titak View Post
I always use an extra one-frame animation for this kind of animation.
That one-frame animation has a frame of Lara facing the correct direction again.
Perhaps you coudl try this and see what happens.


I like the idea of a crouch turn.
Yes, with the about-face on the 1 frame. It works!
Thank you!
__________________
Don't eat any mushrooms that look like this.
1upMushroom is offline   Reply With Quote
Old 08-08-15, 12:55   #9133
Mthetombraider
Junior Member
 
Join Date: Aug 2015
Posts: 56
Default

Does anyone have a tutorial how to get the title screen to be a picture? Like not a flyby but just a picture.
Mthetombraider is offline   Reply With Quote
Old 08-08-15, 15:53   #9134
AkyV
Moderator
 
Join Date: Dec 2011
Location: Hungary
Posts: 3,907
Default

BKGDT_TITLE script constant or something like that. (I cannot remember, sorry, but I am not at my computer, I am typing it in a smartphone.)
But only with DefaultWindowsFont for your text.
AkyV is offline   Reply With Quote
Old 08-08-15, 16:07   #9135
Mthetombraider
Junior Member
 
Join Date: Aug 2015
Posts: 56
Default

I dont understand Dont you have an explained tutorial?


EDIT: I now have another problem.. I'm following a pls tutorial by i believe Titak.
Now im supposed to put this in my script
Quote:
Equipment= FLARE_ITEM, 0 ; Remove normal flares from inventory
AddEffect= 1, ADD_LIGHT_FLAT, FADD_CONTINUE_EMIT, JOINT_ABDOMEN, 0, -128, 175, -1, -1, 13, -1, MIST_COL_WHITE

GlobalTrigger= 1, FGT_SINGLE_SHOT_RESUMED, GT_CONDITION_GROUP, -1, 1, 2, -1
TriggerGroup= 1, $8000, 10, $10D ; [Use Flare] pressed
TriggerGroup= 2, $8000, 0, $2C, >
{ EXPORT 1 }, $2000, 71, $1F34, $2000, 235, $0, > ; effect OFF + sfx 308 + GBA1.b0 = 0
TGROUP_ELSE + { EXPORT 2 }, $2000, 71, $1F33, $2000, 234, $0 ; effect ON + sfx 307 + GBA1.b0 = 1
But when i then build it it says 2 errors 3 warnings
argument { export 1 } not valid decimal numeric value and neither correspond to some NG constant mnemonic
SYNTAX ERROR, the 5th argument is not a valid number in command: TRIGGERGROUP=

Last edited by Mthetombraider; 08-08-15 at 16:36.
Mthetombraider is offline   Reply With Quote
Old 08-08-15, 16:51   #9136
THOR2010
Professor
 
THOR2010's Avatar
 
Join Date: Apr 2010
Location: New York
Posts: 3,473
Default

do you actually have "{ EXPORT 1 }" written in your script when you try to compile it?
__________________
"Oh no, its not that bad. Look, I have my own bucket!"
THOR2010 is offline   Reply With Quote
Old 08-08-15, 16:55   #9137
Mthetombraider
Junior Member
 
Join Date: Aug 2015
Posts: 56
Default

Yes i know My friend already helped me lmfao. thanks Spike lol! Now i got it to work but i cant get it to turn off. When i start it goes on then never goes out
Mthetombraider is offline   Reply With Quote
Old 08-08-15, 22:54   #9138
AkyV
Moderator
 
Join Date: Dec 2011
Location: Hungary
Posts: 3,907
Default

Quote:
Originally Posted by Mthetombraider View Post
I dont understand Dont you have an explained tutorial?
Okay, I'm at my computer now, so the correct answer is:

Use a Customize= CUST_BACKGROUND, BKGDT_TITLE Script command. - See more in NG Center about CUST_BACKGROUND and BKGDT_TITLE. (NG Center says BKGDT_TITLE still doesn'T work, but feel free to ignore it!)
But it works only if you use DefaultWindowsFont for your fonts:

http://www.tombraiderforums.com/showthread.php?t=204386
AkyV is offline   Reply With Quote
Old 09-08-15, 05:51   #9139
Mthetombraider
Junior Member
 
Join Date: Aug 2015
Posts: 56
Default

ok thank you! I'll try it out
Mthetombraider is offline   Reply With Quote
Old 09-08-15, 07:23   #9140
Mthetombraider
Junior Member
 
Join Date: Aug 2015
Posts: 56
Default

Yay i got it to work!!
Now i'm trying to get a wall jump animation
working.
Quote:
Replace the MultEnvCondition number according to your script
The number must be the same! (REPLACE1 number is the same as the another REPLACE1 number, REPLACE2 is the same like the other REPLACE2, etc.)
now where do i find the MultEnvCondition?

Edit: OMFG I did not just double post

I'm so sorry

Last edited by Mthetombraider; 09-08-15 at 07:25. Reason: I double posted :(
Mthetombraider is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 23:15.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.