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Old 07-08-15, 17:23   #9131
DVDSpike
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^

Quote:
Originally Posted by Axelia View Post
People have problem updation directly from NG_Center
try this

for the TRNG go HERE and update to 1.2.2.7 and 1.2.2.7+

then download THIS NG_Center and navigate it to your TRLE path
th.
About the oter problem I don't know it looks like you hit the texture limit but it can be anything else.
You can pm me your prj with files and i can take a look on it
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Old 07-08-15, 18:32   #9132
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Quote:
Originally Posted by Titak View Post
I always use an extra one-frame animation for this kind of animation.
That one-frame animation has a frame of Lara facing the correct direction again.
Perhaps you coudl try this and see what happens.


I like the idea of a crouch turn.
Yes, with the about-face on the 1 frame. It works!
Thank you!
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Old 08-08-15, 12:55   #9133
Mthetombraider
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Does anyone have a tutorial how to get the title screen to be a picture? Like not a flyby but just a picture.
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Old 08-08-15, 15:53   #9134
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BKGDT_TITLE script constant or something like that. (I cannot remember, sorry, but I am not at my computer, I am typing it in a smartphone.)
But only with DefaultWindowsFont for your text.
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Old 08-08-15, 16:07   #9135
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I dont understand Dont you have an explained tutorial?


EDIT: I now have another problem.. I'm following a pls tutorial by i believe Titak.
Now im supposed to put this in my script
Quote:
Equipment= FLARE_ITEM, 0 ; Remove normal flares from inventory
AddEffect= 1, ADD_LIGHT_FLAT, FADD_CONTINUE_EMIT, JOINT_ABDOMEN, 0, -128, 175, -1, -1, 13, -1, MIST_COL_WHITE

GlobalTrigger= 1, FGT_SINGLE_SHOT_RESUMED, GT_CONDITION_GROUP, -1, 1, 2, -1
TriggerGroup= 1, $8000, 10, $10D ; [Use Flare] pressed
TriggerGroup= 2, $8000, 0, $2C, >
{ EXPORT 1 }, $2000, 71, $1F34, $2000, 235, $0, > ; effect OFF + sfx 308 + GBA1.b0 = 0
TGROUP_ELSE + { EXPORT 2 }, $2000, 71, $1F33, $2000, 234, $0 ; effect ON + sfx 307 + GBA1.b0 = 1
But when i then build it it says 2 errors 3 warnings
argument { export 1 } not valid decimal numeric value and neither correspond to some NG constant mnemonic
SYNTAX ERROR, the 5th argument is not a valid number in command: TRIGGERGROUP=

Last edited by Mthetombraider; 08-08-15 at 16:36.
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Old 08-08-15, 16:51   #9136
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do you actually have "{ EXPORT 1 }" written in your script when you try to compile it?
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Old 08-08-15, 16:55   #9137
Mthetombraider
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Yes i know My friend already helped me lmfao. thanks Spike lol! Now i got it to work but i cant get it to turn off. When i start it goes on then never goes out
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Old 08-08-15, 22:54   #9138
AkyV
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Quote:
Originally Posted by Mthetombraider View Post
I dont understand Dont you have an explained tutorial?
Okay, I'm at my computer now, so the correct answer is:

Use a Customize= CUST_BACKGROUND, BKGDT_TITLE Script command. - See more in NG Center about CUST_BACKGROUND and BKGDT_TITLE. (NG Center says BKGDT_TITLE still doesn'T work, but feel free to ignore it!)
But it works only if you use DefaultWindowsFont for your fonts:

http://www.tombraiderforums.com/showthread.php?t=204386
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Old 09-08-15, 05:51   #9139
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ok thank you! I'll try it out
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Old 09-08-15, 07:23   #9140
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Yay i got it to work!!
Now i'm trying to get a wall jump animation
working.
Quote:
Replace the MultEnvCondition number according to your script
The number must be the same! (REPLACE1 number is the same as the another REPLACE1 number, REPLACE2 is the same like the other REPLACE2, etc.)
now where do i find the MultEnvCondition?

Edit: OMFG I did not just double post

I'm so sorry

Last edited by Mthetombraider; 09-08-15 at 07:25. Reason: I double posted :(
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