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Old 31-12-19, 22:44   #1141
Samz
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Quote:
Originally Posted by nakamichi680 View Post
^ yes, it's part 1 of 2.

Happy new year to you all!
A part 2?

Guess I'll wait replaying AOD til' its out.
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Old 31-12-19, 23:12   #1142
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Nice fixes, it gives a pretty good graphics boost too in some cases. But it's definitely feels more polished now.
I didn't notice many of these either, but maybe that's why we had that "buggy AOD" feeling, these things were always there adding to the "beta" feeling.
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Old 01-01-20, 18:32   #1143
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What a good fix. I'll try this out soon.

Must be a lot of work, Nakamichi680. I am preparing for gift nr 2.
But what ever it is, it will be awesome
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Old 01-01-20, 19:26   #1144
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Great work
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Old 02-01-20, 07:33   #1145
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What a mess. Thanks for these fixes!
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Old 02-01-20, 11:00   #1146
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I'm always rather surprised how many surfaces are flipped incorrectly. I've seen it happen in more games on occasion, but this many still shocks me till today.
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Old 04-01-20, 11:05   #1147
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Quote:
Originally Posted by nakamichi680 View Post

Look at that! I love how that blue house pops out!
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Old 05-01-20, 09:23   #1148
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Thanks everyone. Part 2 should arrive today.


Quote:
Originally Posted by UroshUchiha View Post
EDIT: Those 30% posters on the wall. How did you find that issue wow.
They popped up after enabling double sided on shutters' material. I would have never noticed them otherwise.
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Old 05-01-20, 14:06   #1149
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Originally Posted by nakamichi680 View Post
Thanks everyone. Part 2 should arrive today.




They popped up after enabling double sided on shutters' material. I would have never noticed them otherwise.
I can't wait!

Time to start replaying AOD today then.
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Old 05-01-20, 21:19   #1150
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Derelict Apartment Block

ISSUES/FIXES:

2 x missing materials (pictures 1, 2)
7 x missing double sided (pictures 3, 4, 5, 6, 9)
2 x wrong normals (picture 7)
6 x wrong object position (pictures 6, 8, 9, 10, 11, 12)
61 x wrong UVs (pictures 13, 14, 15, 16, 17)
10 x flipped triangles (picture 6)
1 x wrong material (picture 18)
1 x seam (picture 19)
2 x missing surfaces (pictures 3, 19)
6 x Z-fighting polygons (picture 9)
12 x wrong room visibility attributes (pictures 17, 18)
- Increased the amount of gas to match PS2 version (pictures 20/21)
- Fixed disappearing lift (picture 22)

Pictures 1, 2, 3


Pictures 4, 5, 6


Pictures 7, 8, 9


Pictures 10, 11, 12


Pictures 13, 14, 15


Pictures 16, 17, 18


Picture 19


Pictures 20/21


Picture 22




Download paris1a.gmx.clz v. 1.0
https://drive.google.com/file/d/1VWt...ew?usp=sharing
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