10-09-09, 21:01 | #41 |
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Joined: Dec 2006
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that looks brilliant psiko!
when is ur game coming out? i saw videos on youtube and i love how it looks |
11-09-09, 08:36 | #42 | |
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Quote:
perhaps you may like to see this topic: http://www.tombraiderforums.com/showthread.php?t=155337 it's where I presented a new project I am working on using meta2tr and 3dsmax as world editor there are 4 pictures of "making of" reports My "Fables" project is now suspended, as it has a very good gameplay but it lacks a bit from the graphic side considering what it is possible to do nowadays with the new tools so it is a bit obsolete maybe I will come back editing it and re-newing it, maybe exactly with meta2tr, so that it could be not out of fashion anymore there were at least 4 or 5 levels ready I will decide when HyperSquare is finished thanks for your interest ^_________^ Last edited by psiko; 11-09-09 at 08:54. Reason: some spelling |
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11-09-09, 11:05 | #43 |
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It looks lovely but are there any framerate issues?
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11-09-09, 13:54 | #44 | |
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Quote:
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11-09-09, 17:58 | #45 |
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Ditto
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25-10-09, 11:20 | #46 |
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Joined: Mar 2009
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Hi! I start to use Meta2Tr, but I don't want to use metasequoia as the 3Dprogram. I would prefer to use 3DSMax but I don't know how to export a meta file to a wavefront file (.obj)... CORRECTLY!
This is the options : I ask especially to Psicho... and other Thank you in advance |
29-10-09, 20:46 | #47 |
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this is all correct, for what I see... I check the "flip right and left" option both in the export either in the import. So inside 3dsmax I see the level as it will appear in game and in meta. So what is the problem? For what I see, you are trying to import inside 3dsmax an object with 26K polygons and they seem a lot for just a room... or it is a complete level? I suggest to import rooms that can be easily managed both by 3dsmax either by metasequoia (either by the tr4 engine in game).. the limit is 8192 vertexes for each object/room.
For the import/export options, I discovered that with 3dsmax2010 the axis orientations have to change considering the earlier versions of max. You can easily find the correct options if the orientations do not match. Last edited by psiko; 29-10-09 at 20:47. |
29-05-10, 15:08 | #48 |
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hey, any news for the version 5 of meta2tr?
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29-05-10, 15:14 | #49 |
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29-05-10, 21:04 | #50 |
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