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Old 16-04-19, 12:53   #1
Jami393
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Default Uzi sound effects

So I'm curious to why the sound effects for the uzis are differ between the console and DOS version.
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Old 16-04-19, 13:01   #2
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Most likely due to limits so certain things may have had to be changed for PC or vice versa when it was made originally for the PS1 which back then could store a whole lot more than a PC could.
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Old 16-04-19, 17:23   #3
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Most likely due to limits so certain things may have had to be changed for PC or vice versa when it was made originally for the PS1 which back then could store a whole lot more than a PC could.
Was there a big enough difference for PCs between 1996 and 1997? I'm asking because TR2 has the same sound effects as the PS1 version.
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Old 16-04-19, 18:51   #4
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TR2 ran on windows, much more likely to be a factor than hardware.
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Old 16-04-19, 18:55   #5
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Could be that one version was released later, so it already had revamped stuff by then. Or there were some differences between versions that weren't fixed before the release.
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Old 16-04-19, 19:05   #6
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If I remember correctly, all three versions were released in 1996 with the DOS version being the last.

Another thing is I remember the other sound effects being the same.
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Old 16-04-19, 19:57   #7
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I always wondered why the sound effects were different for the Uzis. I prefer the console version.
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Old 16-04-19, 22:07   #8
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What sound did the Saturn version use?

As much as I love the PC sound the most, I think the intended sound was PS1's due to that version being in the Canyon FMV when the kid shoots Lara after diving into the water.
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Old 17-04-19, 06:58   #9
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I wish someone put PS1 Uzi sounds in the pc version.
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Old 17-04-19, 07:32   #10
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Quote:
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Most likely due to limits so certain things may have had to be changed for PC or vice versa when it was made originally for the PS1 which back then could store a whole lot more than a PC could.
It's actually the other way around. Tomb Raider 1 on DOS had a system requirement of 8MB of ram. The PS1 only had 2MB of ram. In fact, the level files were tortured pretty heavily to make them fit. On the PC, texture data was 8-bit, and audio samples were uncompressed WAVE files. On the PS1, the textures were only 4-bit (in an effort to save memory) and the audio samples were a lower quality and compressed into the VAG format.
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