11-02-14, 21:57 | #1 |
Member
Joined: Sep 2007
Posts: 3,411
|
The Angel of Darkness HD Graphics Patch
[CENTER]
Introduction: The Angel of Darkness HD Graphics Patch aims to replace all the textures in the game that really stick out in their bad quality with HD textures that look as similar to the original textures as possible. Sometimes I do change textures entirely, but this is only when I think it makes the game better looking, if it makes the graphics more consistent, the immersion better or if it makes a level look more accurate to the actual real-life environment it’s based on. I divided the game in 8 chapters, each containing a number of levels. Each new release will contain a new chapter. Chapter 0A & 0B (‘Interface & Items’ and ‘Characters’) will be updated along with each new chapter. Remaking textures is an insanely time-consuming process. I’ve been working on the graphics patch for 4 years now. It’s something I work on now and then, and then leave for a couple of months or even years. For me it’s the only way to persevere making this patch. I aim to eventually finish the patch. But I’m not sure when that will be. Installation instructions are provided in each download. Click below to download the latest versions. I hope you enjoy! Currently Available: Screenshots: Comparison 1: Parisian Back Streets Before: After: Comparison 2: Derelict Apartment Block Before: After: Comparison 3: Industrial Rooftops Before: After: Comparison 4: Margot Carvier's Apartment Before: After: Changelog History: 14-03-2018: - Chapter 0A v0.1.1 released * Tweaked darkness of background image in main menu a bit to make it look more like the original * Removed font texture from .tpf file since my HD font is now included in nakamichi680's Multipatcher v2.1. It's no longer needed to load this through Texmod. 13-03-2018: - Chapter 0A v0.1 released - Chapter 0B v0.1 released - Chapter 1 - On The Run v1.0 released Last edited by TRJTA; 03-04-21 at 11:03. |
11-02-14, 23:14 | #2 |
Member
Joined: Jun 2013
Posts: 50
|
Awesome work! I would love to get my hands on this when it's done.
|
11-02-14, 23:22 | #3 |
Unverified
Joined: Apr 2011
Posts: 269
|
Nice textures, especially that city texture on horizon.
Edit: I just saw now that you write about the horizon too. It was really a good idea. Last edited by Shing; 11-02-14 at 23:24. |
11-02-14, 23:25 | #4 |
Member
Joined: Jun 2006
Posts: 2,390
|
Very nice!
Some areas (especially cutscene close ups) need a face left. |
12-02-14, 00:55 | #5 |
Member
Joined: Mar 2013
Posts: 4,467
|
Very nice textures , are you going to work on the cut-scene textures?
|
13-02-14, 12:15 | #6 |
Member
Joined: Sep 2007
Posts: 3,411
|
I'm now working on the LOD (distant buildings and such) seen in Parisian Back Streets and Industrial rooftops. It's shocking how many inconsistencies there are. It's very clear that the LOD was made early in the process and that later on some textures were changed, but the LOD never was. (for example you can see the large chimneys from both the parisian backstreets level (on the rooftop) and from the actual industrial rooftops level. The texture differs very much and is alot darker when industrial rooftops is loaded. Of course the main goal is to replace these extremely blurry LOD textures with the original resolution textures, to make it look much better!
Last edited by TRJTA; 13-02-14 at 12:16. |
13-02-14, 12:52 | #7 |
Member
Joined: May 2006
Posts: 16,754
|
That is actually very impressive!
Did you have to recreate the textures yourself? |
13-02-14, 14:50 | #8 |
Member
Joined: Aug 2013
Posts: 1,294
|
Since 2013, AOD had more modding done than all other TR games altogether
It's good, it's good. I like those, because you make them sharper, but still keep the style. |
13-02-14, 15:18 | #9 |
Member
Joined: Jul 2007
Posts: 5,494
|
Amazing, thank you so much for your hard work!
Can't wait to see some of the other areas too. |
13-02-14, 18:05 | #10 |
Member
Joined: Sep 2007
Posts: 3,411
|
|
Thread Tools | |
|
|