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Old 29-03-16, 13:09   #11
Paliha
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Added support for models for Rise of the Tomb Raider and Lara Croft and the Temple of Osiris.
For one Croft without hair

Metasequoia4 great tool, but can someone tell me how to add objects?
Download Page Link..hair.
https://www.sendspace.com/file/nqeq87
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Old 29-03-16, 14:30   #12
Alex Fly
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Impressive, keep up the great work !
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Old 30-03-16, 04:04   #13
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Quote:
Originally Posted by Paliha View Post
Metasequoia4 great tool, but can someone tell me how to add objects?
File>Insert
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Old 30-03-16, 08:54   #14
Paliha
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Quote:
Originally Posted by sapper View Post
File>Insert
Ок..
==========
Think I've debugged the difference between the games. A good solution how to automate the search for graphics completely, not yet. After parsing the model, the resource Material is selected Color.Gold .While there is no sorting, the Material to look for in the resource tree manually...))) After parsing, the Material, the graphic file will be visible in TextureViwer. The procedure of parsing the article correctly, the only pointer he found in resource, the address is 0x20 , this number is always discrete.
MaterialStream.Position = 0x20;
MaterialStream.Position = MaterialStream.ReadValueU32()+1;
But in some resources the pointer falls in the middle of the table. ..))) In the table there are flags, which denotes the purpose of the resource. Our file has the flag 01 ?? 02 00. There is an unknown magic...)))) let's see...I Hope that the community will connect to the solution.
There are funny moments. A reason to smile.

App updated to version 2.8 beta
https://www.sendspace.com/file/0i3w70
Expect bug reports.

Last edited by Paliha; 30-03-16 at 08:56.
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Old 31-03-16, 11:57   #15
Paliha
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Fixed blunder with the definition of type Verteces.

Parsing the names of the graphs have small progress
The update will fill in later

Last edited by Paliha; 31-03-16 at 11:58.
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Old 05-04-16, 22:11   #16
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I found some old TRL notes from Turfster and BloodHammer if you guys need them. I couldn't see them anywhere online, but I got his permission to repost. It seems like you've already got the structures figured out, but PM me if you need them.
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Old 06-04-16, 05:53   #17
Paliha
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Quote:
Originally Posted by CodeReaver View Post
I found some old TRL notes from Turfster and BloodHammer if you guys need them. I couldn't see them anywhere online, but I got his permission to repost. It seems like you've already got the structures figured out, but PM me if you need them.
The data type, data structure and distance, it is always important.So if possible, upload the exchanger.
-------------------
To release lack of analysis of the scenes for TR 2013.The problem with indexes of vertices that are not yet able to understand the logic of reading them from the mesh.
The structure is similar as in the Legend, but there are differences.

Fixed graphics for Osiris.In the last two games mesh specifically for the scenes I don't think so. Everything has a structure.
Download Page Link v 3.0 beta
https://www.sendspace.com/file/fyt8qz

Last edited by Paliha; 06-04-16 at 06:23.
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Old 06-04-16, 10:39   #18
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"Exchanger"? Your post was a bit confusing. Are you using a translator? Was all of that relevant to the notes I was telling you about or just the first part?
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Old 06-04-16, 18:08   #19
Paliha
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Quote:
Originally Posted by CodeReaver View Post
"Exchanger"? Your post was a bit confusing. Are you using a translator? Was all of that relevant to the notes I was telling you about or just the first part?
file exchanger as http://www.sendspace.com/
@Are you using a translator?
Не очень большой словарный запас, конечно иногда использую словарь...
В общем заливай что есть, посмотрим..)))
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Old 10-04-16, 18:58   #20
Paliha
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Added support scenes for TR 2013



Have the resources of a large size, it is necessary to optimize the code. The update will be released, after the decision of this task.

пыс-пыс:
It is sad that the public forum is sluggish, it seems that no one needs.
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