Go Back   www.tombraiderforums.com > Tomb Raider Series > Future of Tomb Raider

Thread Tools
Old 03-06-19, 18:02   #11
Relic Hunter
Vaskito's Avatar
Join Date: Mar 2013
Location: Portugal
Posts: 9,149

I agree. Slowing down defeats the whole purpose of them in the first place.

I'm replaying ROTTR, and I didn't remember some of the traps, and wasn't paying much attention to the ground. Some, scared the hell out of me, but the slowdown, and the trait afterwards made them dull.
We stand undefined. Can't be drawn with a straight line.
Vaskito is offline   Reply With Quote
Old 03-06-19, 23:28   #12
\Tomb Raider/
\Tomb Raider/'s Avatar
Join Date: Jan 2009
Location: Your Street Corner
Posts: 1,812

I completely back this up. The traps could have been way more deadlier and creative. What’s up with the slo mo stuff. I want to get spooked by accidentally setting off a trap.
♥ Xbox One Gamertag: iTomb Raider ♥
\Tomb Raider/ is offline   Reply With Quote
Old 04-06-19, 05:20   #13
Daft Raider
Junior Member
Join Date: Aug 2015
Posts: 2,178

YES. It’s so ridiculous! There’s no danger with these traps, the insane slow down defeats the entire purpose of the traps.

I think this is one thing we might actually all collectively agree on. Someone pinch me, lol.
Daft Raider is offline   Reply With Quote
Old 04-06-19, 16:06   #14
Serena_Croft's Avatar
Join Date: May 2019
Location: Lara Croft's freezer
Posts: 58

Yeah, I could never take those seriously 'cause of the slow-motion stuff. XD

My literal reaction while encountering these traps:

"Oh wow... another trap... Psh, wait for the slow-motion and just jump it... Done...

Serena_Croft is offline   Reply With Quote
Old 04-06-19, 16:15   #15
Tomb Raider
Legends's Avatar
Join Date: Apr 2006
Posts: 18,365

Originally Posted by Melonie Tomb Raider View Post
Yeah, I don't get the purpose of traps if they slow down.
It's probably to make the game easier and more accessible for casuals, which ruins it for the rest of us.

Last edited by Legends; 05-06-19 at 01:40.
Legends is offline   Reply With Quote
Old 04-06-19, 16:40   #16
Relic Hunter
dcw123's Avatar
Join Date: Nov 2007
Location: England, UK Gender:Male
Posts: 7,051

Originally Posted by Melonie Tomb Raider View Post
Yeah, I don't get the purpose of traps if they slow down.
Because generic gamers these days can'y handle failure..
They can't handle dying.

So any danger or challenge is removed.. and it sucks!!!

Games need to stop hand holding.
People under 18 should not be playing these games - so why act as if 8 year olds are playing.
People shouldn't be that stupid in all fairness.

Or at least alter these things depending on difficulty.

Was replaying TRA and I loved how it was all real time.. rolling under darts and dodging the boulders etc
I miss that so much

I also hate how Lara refuses to fall of edges that will kill her.. instead she runs and even rolls into invisible walls.
You can only go over if you jump.
Its pathetic.. and ruins and realism too (why not add the last grab like LAU)

I miss climbing high and being scared of falling off.
The magnetism and no fall ledges lose this feeling

Last edited by dcw123; 04-06-19 at 16:42.
dcw123 is offline   Reply With Quote
Old 04-06-19, 17:19   #17
Relic Hunter
AntRaidsTombs's Avatar
Join Date: May 2014
Posts: 6,143

In Shadow some of the traps did not slow down for me. I don’t know if it was a glitch, but it caught me off guard. I get the reason why they have traps slowed down, but they should incorporate an option for it it to be turned off.
“Sometimes the courage of one person can outweigh the cowardice of others.” - LC
AntRaidsTombs is offline   Reply With Quote
Old 04-06-19, 17:23   #18
Relic Hunter
Athukraz's Avatar
Join Date: Dec 2013
Location: Clown Manor
Posts: 7,029

You have more reaction time depending on the difficulty settings btw
Clown Movement 2019
Athukraz is offline   Reply With Quote
Old 05-06-19, 01:28   #19
trfan16's Avatar
Join Date: Aug 2010
Location: Maryland
Posts: 1,540

Definitely, the lack of dangerous traps was one of my biggest gripes about the Reboot games. While the traps in SOTTR were a step up from Rise, the slow motion animations drag them down. Also, there were a lot of traps with tripwires in front of them that made them predictable. I miss all the trap gauntlets from the Classic games and the different environmental hazards like the rolling barrels in the Maria Doria levels and the swinging crates in Opera House. Sure, they were a little silly but they were also fitting for the environment they were used in.
trfan16 is offline   Reply With Quote
Old 05-06-19, 11:17   #20
Relic Hunter
Dustie's Avatar
Join Date: Apr 2005
Location: Poland
Posts: 9,209


Well I'm looking forward to see creative traps in reboot games

Originally Posted by johnanonymouz View Post
well.......it happened! i agree with charmed!
so it did, except now he can't agree back lmao
Dustie is offline   Reply With Quote

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT. The time now is 23:25.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.