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#11 |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 107
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Yeah, ever since the trilogy came out those haven't been possible and honestly, if they released the trilogy on the ps3 they could have released the DLC with but since when does there DLC belong Microsoft because they bought so what, it is their's they made it and they have the right to do what they want with it. If it ever ends up being possibly ported to the ps5 I think they could at least do that.
Last edited by GaviCroftREmix; 25-12-19 at 17:09. |
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#12 | |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 107
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(whenever or when you want to is there a way to dump the error code from the game.) Last edited by GaviCroftREmix; 25-12-19 at 22:40. |
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#13 |
Relic Hunter
Join Date: Jan 2014
Posts: 8,447
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I've never played them.
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#14 |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 107
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#15 | |
Archaeologist
Join Date: Dec 2010
Posts: 2,422
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Cheers.
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#16 | |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 107
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![]() (oh by the this isn't frustrating/distracting you is it) ![]() |
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#17 | |
Archaeologist
Join Date: Dec 2010
Posts: 2,422
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You need to unpack the DRM file and then repack it after switching the model section and updating its relocation table which will result in the same crash I get. If someone resolves the crash I will definitely look into porting the X360 DLC character models to PC. Cheers.
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#18 | |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 107
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#19 | |
Archaeologist
Join Date: Dec 2010
Posts: 2,422
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Cheers.
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#20 |
Student
Join Date: Nov 2015
Location: "No Chance Old Man"
Posts: 107
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You don't happen to somehow know them, do you? also, I tried to use the cdrm and drm.exe and for the Xbox ver. it doesn't extract it instantly closes out when doing so.
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