![]() |
![]() |
#21 | |
Tomb Raider
Join Date: Nov 2006
Location: Norway
Posts: 10,245
|
![]() Quote:
![]() ![]()
__________________
"That which is eternal can never die!" |
|
![]() |
![]() |
![]() |
#22 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 32,304
|
![]()
New moves for Lara
I'm also working on getting some of the 'TREP moves' to work in TRNG. ![]() The moves need to be scripted int he script.txt. This animation scripting is quite complicated and since most people would like to use those TREP moves I figured I'd start with figuring out those. Some are working already, like the 'ledge climb control' moves, the 'ladder-to-monkey' move and the 'roll-inside-crawlspace' move. Others still need to be done completely or need to be finetuned to iron out any bugs. Once I have them fully working I'll create a tutorial on it. ![]() Climbable wall sections And another great new feature is placing triggers in such a way that Lara can only climb certain parts of the wall. (Instead of having to use objects, slopes or ledges to prevent Lara from climbing an entire wall. ![]() By setting some condition and flipeffect triggers. Also pretty complicated, but you can also expect a tutorial on this once I have a better understanding of this. ![]()
__________________
If it walks like a duck and if it quacks like a duck, it is a duck. Last edited by Titak; 25-05-08 at 21:48. |
![]() |
![]() |
![]() |
#23 |
Professor
Join Date: Nov 2007
Posts: 4,658
|
![]()
^^ release those move purdy please??
![]() |
![]() |
![]() |
![]() |
#24 |
Tomb Raider
Join Date: May 2007
Location: N/A
Posts: 19,947
|
![]()
she keeps getting better and better!!
![]()
__________________
Check out "Checkout: Journey to Employee of the Month!" |
![]() |
![]() |
![]() |
#25 |
Professor
Join Date: Jan 2007
Location: Leicester :)
Posts: 3,714
|
![]()
Trust me, our dear Moderator has worked tooth to nail so you better be very grateful and courteous.. It has been a long hard road too.
![]() ![]()
__________________
"Here one day, gone one night". RIP Michael Jackson |
![]() |
![]() |
![]() |
#26 | |
Tomb Raider
Join Date: May 2007
Location: N/A
Posts: 19,947
|
![]() Quote:
__________________
Check out "Checkout: Journey to Employee of the Month!" |
|
![]() |
![]() |
![]() |
#27 |
Professor
Join Date: Jan 2007
Location: Leicester :)
Posts: 3,714
|
![]()
'technically' it should be possible but as an animator that is some serious work.
![]()
__________________
"Here one day, gone one night". RIP Michael Jackson |
![]() |
![]() |
![]() |
#28 | |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 32,304
|
![]() Quote:
![]() The scripting for it isn't that difficult once you gain some understanding of the animation scripting business, but like Daniel said, 'as an animator that is some serious work'. So when I got some of the basic swingpole moves to work I also remade the animations for the swingpole. The ones I made for my HM levels just weren't good enough in my opinion. It is quite difficult to make Lara move in a smooth and realistic way, being the stick figure she basically is. ![]() Oops, I just realised you were also talking about the rotating thing that rotates when Lara grabs one of the bars on it. This has already been made possible with the use of a modified jumpswith with modified animatiosn for the jumpswitch and the obelisk switch. ![]()
__________________
If it walks like a duck and if it quacks like a duck, it is a duck. Last edited by Titak; 25-05-08 at 22:17. |
|
![]() |
![]() |
![]() |
#29 | |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 5,236
|
![]() Quote:
This effect can already be achieved. Place toggle op. on the room below. Then put no collision on that square. This way Lara can go through and she will not grab the wall and make it look like she can not grab the wall. Test it out ![]()
__________________
Flames would not be eternal if they could dissolve. |
|
![]() |
![]() |
![]() |
#30 |
Tomb Raider
Join Date: May 2007
Location: N/A
Posts: 19,947
|
![]()
thats still a lot of rooms though that are quite useful.
but Titia, for lara to move like you need her, try recording some Tomb raider legend moves on the pole and do a frame by frame analysis of them. move the limbs and other parts like such(use a protractor if needed) and it'll made like somewhat easier in the smooth animation department!!. I'd do it, but i don't have the resourse(like sound on my computer, which prevent me from using certain programs) or a copy of legend/aniversary on my PC
__________________
Check out "Checkout: Journey to Employee of the Month!" |
![]() |
![]() |
![]() |
Bookmarks |
Thread Tools | |
|
|