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Old 01-09-18, 19:48   #591
Titak
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Cool!
Thanks for sharing!
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Old 02-09-18, 08:37   #592
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It looks amazing Lorenzo! Bravo
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Old 02-09-18, 15:00   #593
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Thank you so much guys
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Old 28-02-19, 15:57   #594
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Latest patches are here: https://drive.google.com/open?id=1MH...wIIAuGN9NzvYJX.

I added some patches to:
  • Change hardcoded healing values of Small and Large Medipack, as well as hotkeys 0 and 9;
  • Fix a small bug in using hotkeys 0 and 9; and
  • Disable those keys.
The most important patch, however, is to restore compatibility between TRNG 1.3.0.0 and FLEP by resizing the infamous icon. I made this patch a dependency of all patches that have to extend tomb4.exe size.
In other words, there will be no more need to use an old tomb4.exe executable.

A small caveat is that NG Center is very smart (not) and will try to bring back the unpatched version on every startup. To fool it, rename NG Center\TRNG\tomb4.exe to something else. NG Center will display an error on initialisation, but it is not to be cared about. Another option is to copy the patched executable into NG Center\TRNG, but this must be done every time tomb4.exe is patched.

Thanks to A_De and CourierNumber6 for testing!
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Old 28-02-19, 16:12   #595
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^
Thanks!
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Old 28-02-19, 17:11   #596
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Thanks ChocolateFan!

Just one small issue. Using the latest patches and TRNG 1.3.0.0 tomb4.exe, I can no longer have a custom icon. I can change it through NG Center, but as soon as I modify the exe through FLEP the icon resets.

Btw, seeing as you're good with assembly, any chance of discovering where the water and reflection colour values are stored?
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Old 28-02-19, 23:15   #597
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Little update with safer patches: https://drive.google.com/open?id=1LP...dVA40Aqhb097Iz.

JMN, this is a FLEP limitation. To restore the compatibilty, I have to shrink the resources section, by either deleting some of them or reducing their size. Ideally the resources that I did not touch would be simply moved to their new address. But FLEP does not have this command.

What you need to do is to change the icon only after all patches have been applied.

Can you give more details about what you mean by water and reflection colour values?
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Old 01-03-19, 00:43   #598
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Wow someone is still making patches for FLEP!

The TRNG exe has a rather cheap method for widescreen which results in cropped screen and menu texts stretched to the sides - is the ANY chance you could look for what's causing this and if it could be stopped?
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Old 01-03-19, 06:58   #599
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Quote:
Originally Posted by ChocolateFan View Post
JMN, this is a FLEP limitation. To restore the compatibilty, I have to shrink the resources section, by either deleting some of them or reducing their size. Ideally the resources that I did not touch would be simply moved to their new address. But FLEP does not have this command.

What you need to do is to change the icon only after all patches have been applied.
Ok, no problem. I'll do that, thanks.

Quote:
Originally Posted by ChocolateFan View Post
Can you give more details about what you mean by water and reflection colour values?
By water colour I mean the blue tint that gets applied when the camera is underwater.

Reflection colour is the bright white caustic effects seen in water, reflection and mist rooms.

Would be great if these could be changed.
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Old 01-03-19, 16:41   #600
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Quote:
Originally Posted by JMN View Post
By water colour I mean the blue tint that gets applied when the camera is underwater.

Reflection colour is the bright white caustic effects seen in water, reflection and mist rooms.

Would be great if these could be changed.
I love this idea, but I think I'd rather have that in the form of a plugin where you can assign custom settings (through the script most likely) for each pool with water.
So you can have both normal water pools and pools with deadly liquid, which can then have different colours according to the colour of the waterroom.

FLEP patches are applied to the entire game after all and I wouldn't want a slightly blueish reflection colour (which would fit most of my water rooms) for my orange deadly pools for example.
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