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Old 04-08-15, 16:00   #14241
MBog
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Quote:
Originally Posted by rufierto View Post
when you say it worked, are you talking the teeter totter, if so, how did you do it?
I don t want to say
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Old 04-08-15, 16:09   #14242
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Originally Posted by MBog View Post
I don t want to say
Nobody does to me without consequences...
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Old 04-08-15, 16:16   #14243
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Originally Posted by rufierto View Post
Nobody does to me without consequences...
You were supposed to say „ Why?„ and then I would have told you ” Because it didn t work ” and I woud have gotten away with it if it wasn t for you meddling kid! ( quoted from the villains from scooby doo)

But let turn on the topic because this was off topic.
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Old 04-08-15, 16:43   #14244
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I don't really know where to post this, so I just post this here

New Video of mine:

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Old 04-08-15, 17:03   #14245
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^The Main Purpose of OpenTomb for me
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Old 08-08-15, 11:06   #14246
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Quote:
Originally Posted by Titak View Post
Here's the script I'm using for that move.:
Code:
Animation=         490, KEY1_ACTION, IGNORE, FAN_SET_LARA_PLACE+FAN_ALIGN_TO_ENV_POS, ENV_MULT_CONDITION, 8, PLACE_GROUND, -110 ;from water to ladder
MultEnvCondition=  8, ENV_CLIMB_WALL_IN_FRONT, IGNORE, IGNORE, ENV_POS_HORTOGONAL + ENV_FLOATING, IGNORE, IGNORE, ENV_CONDITION_TRIGGER_GROUP, 9, IGNORE
MultEnvCondition=  7, ENV_DISTANCE_WEST_WALL, 102, IGNORE, ENV_DISTANCE_SOUTH_WALL, 102, IGNORE, ENV_DISTANCE_NORTH_WALL, 102, IGNORE, ENV_DISTANCE_EAST_WALL, 102, IGNORE
Triggergroup=      9, $8000, 7, $110 ; end water to ladder anim
				; Exporting: CONDITION(16:60) for PARAMETER(6)
				; <#> : MultEnvCondition= 7
				; <&> : Multiple condition of <#>MultEnvCondition script command in (E)way
				; (E) : in OR way. (Just a single ENV condition is true)
				; Values to add in script command: $8000, 7, $110
This worked perfectly fine before, but now all of a sudden she doesn't climb it. She just does the falling cling animation back into the water. I have selected the correct animation to replace above ^, and even put in the "next animation" 164 of Lara in the ladder position. Any ideas



Also for some reason my Underwater switch plays the "Pulley" sound effect instead of the underwater_switch/uw_swt sound. It's correct in Wadmerger and the Sounds.txt, yet it still plays the wrong sound? All of my other sounds work perfectly fine, so it isn't an sounds.txt issue

Last edited by Tombraider95; 08-08-15 at 11:32.
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Old 08-08-15, 16:49   #14247
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Do people still play TRLE multiplayer?

Just curious because I'm surprised someone hasn't made a multiplayer level in it yet...

I might consider making one down the line, but I would like to do a short test level to see how the multiplayer would work soon.
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Old 08-08-15, 23:05   #14248
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It needs a lot of polishing before it becomes fully functionnal.
And at the same time, it's very recent, so even if it was fully finished, I doubt that someone would have got the time to already make a complete multiplayer game... or even a level, as there would be way more tests I guess.
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Old 09-08-15, 06:24   #14249
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Quote:
Originally Posted by Tombraider95 View Post
This worked perfectly fine before, but now all of a sudden she doesn't climb it. She just does the falling cling animation back into the water. I have selected the correct animation to replace above ^, and even put in the "next animation" 164 of Lara in the ladder position. Any ideas
What stateID did you put in the water to ladder animation? I would recommend either 69 or 89.
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Old 09-08-15, 06:54   #14250
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How can I make the wraith 4 to heal Lara when it touches her? I tried to build the script by myself, but it doesn t work! First I made the enemy = and I settled the damage 0 to the wraith , and after that I made a trigger group : if wraith collides with Lara the condition Lara is healed 25 % happens, An I missing something?

Wait, wraith collides with Lara?
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