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Old 04-11-24, 12:21   #15661
LoreRaider
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It doesn't work if you click on it, but it works if you drag and drop the link on a new tab, the same happens with trle.net sometimes
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Old 04-11-24, 14:10   #15662
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Quote:
Originally Posted by Craig Michaels View Post
Thanks a lot! I was hoping there would be some kind of workaround, but I'm not sure what that would look like in a script.

GT_LOADED_SAVEGAME looks like the flag, although I'm not sure how to implement it. Something like "IF Hydra ### is dead, THEN disappear Hydra ###"?

I think I understand how to get the script for disappearing the hydra with ActionNG A14 ($5000,HYDRA ###,$010E), but I don't yet know how to set up the "If it's already dead" part of the script.
sorry, i didnt see this. Did you manage to set it up or do you still need help?
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Old 05-11-24, 19:04   #15663
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Originally Posted by LoreRaider View Post
It doesn't work if you click on it, but it works if you drag and drop the link on a new tab, the same happens with trle.net sometimes
I could reproduce it only in Chrome. I mean, it worked nicely in Opera.
However, I've added a new link, in my file manager, instead of Titak's. It seems it is okay now, even in Chrome.
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Old 07-11-24, 21:12   #15664
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sorry, i didnt see this. Did you manage to set it up or do you still need help?
Thanks, yes I got in touch with ChocolateFan who incorporated a fix for the Hydra not disappearing after death into the latest FLEP patch. It was an issue with the "Keep Dead Enemies" not accounting for the way the Hydra dies.

~~~

Separate question: is there a way to make new diary pages appear at the front of the diary rather than the end? Or, a way to trigger the last page to appear first upon opening it?
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Old 16-11-24, 16:15   #15665
PedroTheGamer
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Hello everyone, I need some assistance with a small script related to vintage plugin inventory. I'm trying to turn some objects into ammunition, and I'm positive I accomplished it well. Could someone check my script to see what's wrong?

Code:
Customize=		CUST_CINV_COMBO, CINV_ITEM_PUZZLE8_COMBO2, CINV_ITEM_PUZZLE6_COMBO1, CINV_ITEM_CROSSBOW_AMMO2, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE;get exposive ammo
Customize=		CUST_CINV_COMBO, CINV_ITEM_PUZZLE7_COMBO1, CINV_ITEM_PUZZLE6_COMBO1, CINV_ITEM_CROSSBOW_AMMO3, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE;get poison ammo
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Old 18-11-24, 14:24   #15666
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Originally Posted by Craig Michaels View Post
Separate question: is there a way to make new diary pages appear at the front of the diary rather than the end? Or, a way to trigger the last page to appear first upon opening it?
Here is my script of released level.
With the help of AkyV, I managed to do this.

-----------------------------------------------------
Diary= 1, KEY_ITEM5, LDF_PLAY_TRACK + 81 + LDF_SILENT + LDF_SOUND_EFFECTS,>
15, PL_CUSTOM_LAYOUT + PL_ADD_INFO_BAR, @pages_16.txt, 1, 2

Triggergroup=175,$2000, 219, $11A,>;F219-Diary Add <&>Extra NG String 26: @pages_16.txt
$2000, 219, $119,>;F219-Diary Add <&>Extra NG String 25: @pages_15.txt
$2000, 219, $118,>;F219-Diary Add <&>Extra NG String 24:@pages_14.txt
$2000, 219, $117,>;F219-Diary Add <&>Extra NG String 23:@pages_13.txt
$2000, 219, $10B,>;F219-Diary Add <&>Extra NG String 11:@pages_12.txt
$2000, 219, $10C,>;F219-Diary Add <&>Extra NG String 12:@pages_11.txt
$2000, 219, $10D,>;F219-Diary Add <&>Extra NG String 13:@pages_10.txt
$2000, 219, $10E,>;F219-Diary Add <&>Extra NG String 14:@pages_9.txt
$2000, 219, $10F,>;F219-Diary Add <&>Extra NG String 15:@pages_8.txt
$2000, 219, $110,>;F219-Diary Add <&>Extra NG String 16:@pages_7.txt
$2000, 219, $111,>;F219-Diary Add <&>Extra NG String 17:@pages_6.txt
$2000, 219, $112,>;F219-Diary Add <&>Extra NG String 18:@pages_5.txt
$2000, 219, $113,>;F219-Diary Add <&>Extra NG String 19:@pages_4.txt
$2000, 219, $114,>;F219-Diary Add <&>Extra NG String 20:@pages_3.txt
$2000, 219, $115,>;F219-Diary Add <&>Extra NG String 21:@pages_2.txt
$2000, 219, $116 ;F219-Diary Add <&>Extra NG String 22:@pages_1.txt

Triggergroup=540,$2000, 222, $1 ;F222-Diary Show Diary=1 Last Page
-------------------------------------------------------------

It has been so long since its release that I have forgotten some of the details. ^^;
Hope you will succeed it!
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Old 21-11-24, 08:25   #15667
Craig Michaels
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Quote:
Originally Posted by Alisa97 View Post
Here is my script of released level.
With the help of AkyV, I managed to do this.

It has been so long since its release that I have forgotten some of the details. ^^;
Hope you will succeed it!
Thank you, that's helpful! LoreRaider also gave me some guidance on setting up a script like this.

Now I'm trying to figure out how to open the diary with a key-press (like in Athos's "Lost and Found" where "j" could open the journal) but still searching for the script for that kind of command.
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Old 21-11-24, 11:23   #15668
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Quote:
Originally Posted by Craig Michaels View Post
Thank you, that's helpful! LoreRaider also gave me some guidance on setting up a script like this.

Now I'm trying to figure out how to open the diary with a key-press (like in Athos's "Lost and Found" where "j" could open the journal) but still searching for the script for that kind of command.
You can use Keyboard scan flipeffect and use a global trigger resumed to made image apper anytime you press the button. I could show the image of the trigger for you but im not in home right now
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Old 08-12-24, 09:19   #15669
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I would like to stick an object to a camera so it's always eg. 3 squares away from it. I don't seem to see any flipeffects to even store camera position in TRNG so I wonder is this kind of feat even possible?
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Old 08-12-24, 10:37   #15670
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nvm i got it
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