29-11-10, 17:10 | #101 |
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Joined: Feb 2009
Posts: 405
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ups, i missunderstand torch / flare.
yes, you are right the problem with the bar is only for the load bar. |
13-01-11, 17:19 | #102 |
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Joined: Jul 2009
Posts: 4,742
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It would be nice to fix the Lara swap joints mesh bug.
Until now only joints could be swapped that have the original LARA_JOINTS meshes. Only the textures could be changed. also it would be nice to have a script entry for preserving Global Variables after a Resethub like the PreserveInventory=Enabled command does. It would also be nice to disable some weapon ammos like for the shotgun ,grenadegun and crossbow (just for harpoon possible) |
16-01-11, 13:47 | #103 | |
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Joined: Sep 2009
Posts: 243
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Quote:
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16-01-11, 14:04 | #104 |
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Joined: Jul 2003
Posts: 33,359
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I don't know to be honest since I'm not using version 1.2.2.3.
It's the information Raymond posted in the Updates Test thread. |
16-01-11, 15:09 | #105 |
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Joined: Nov 2007
Posts: 1,689
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Just test and see. I tested it only for the shotgun, so more tests are welcomed!
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24-01-11, 11:27 | #106 |
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Joined: Sep 2007
Posts: 1,684
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In the (E)xtra dropdown box for the floor collision flipeffects, the number of clicks appears twice.
Decrease floor collision by 1 clicks Decrease floor collision by 1 clicks Decrease floor collision by 2 clicks Decrease floor collision by 2 clicks etc Pressing the Hide Constants button shows a different number for each selection of the same number of clicks. BTW if you set collision this way the box data is not changed so if you create a 4 click high collision above the floor, Mummies, for instance, ascend the block. You need to mark the sector as a grey (box) sector to prevent this. |
24-01-11, 11:42 | #107 |
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Joined: Jul 2009
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24-01-11, 18:22 | #108 | |
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Joined: Jun 2006
Posts: 638
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Quote:
Increase floor collision by 1 clicks Decrease floor collision by 1 clicks Increase floor collision by 2 clicks Decrease floor collision by 2 clicks etc |
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24-01-11, 18:31 | #109 |
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Joined: Jul 2003
Posts: 33,359
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I remember there first being a whole bunch of Increase values and then a whole bunch of Decrease value (or visa versa but I can't remember).
But now it is indeed as Sapper says: Decrease floor collision by 1 clicks Decrease floor collision by 1 clicks Decrease floor collision by 2 clicks Decrease floor collision by 2 clicks etc |
24-01-11, 18:49 | #110 |
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Joined: Jun 2006
Posts: 638
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I used the next FlipEffect trigger in my level:
Then I tested it in the game and Lara actually walks on it. So she's staying on an invisible step, one click above the floor Here you can see that I'm very close to the square with the collision trigger, so her shadow is on it: Last edited by AgentFalkan; 24-01-11 at 18:52. Reason: Resizing too big pictures |
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