26-11-24, 17:57 | #271 | |
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Joined: Jan 2024
Posts: 2,785
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From the TR1-3 general feedback thread
Quick save hotkeys problem:
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26-11-24, 18:07 | #272 | ||||
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Joined: Jan 2024
Posts: 2,785
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From the TR2 feedback thread
At least one grate in TR2 GM has been downgraded to 2D with U#4 (screenshot attached to the original post):
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Various things in Tibet: Quote:
All ladders should be 3D-ified: Quote:
Problems with menus (esp. OG) on ultrawide screens: Quote:
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26-11-24, 18:44 | #273 | |
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Joined: Jan 2024
Posts: 2,785
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From the TR3 feedback thread
Flying piranhas:
------------------- Chandelier problem in All Hallows: ------------------- Lighting in the ventilation duct at the end of Lud's Gate: Quote:
South Pacific: problem with the Australian soldier cutscene. |
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27-11-24, 17:38 | #275 |
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Joined: Feb 2024
Posts: 551
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The australian soldier
His dialogue in Coastal Village was always very random and sometimes you had to wait and run around the tree for a while before one of the many potential lines would play. There doesn't seem to be a particular trigger square in the area, otherwise someone would've already discovered it.
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27-11-24, 23:25 | #276 |
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Joined: Jan 2024
Posts: 2,785
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Bugs reported in the comments to TheGameBreakersUK's latest YT video:
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Yesterday, 20:08 | #277 | ||
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Joined: Apr 2015
Posts: 119
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Quote:
I don't understand either why they don't include the bilinear filtering for the old graphics. I tried the solution from PCGamingWiki, but it's not very great Quote:
And yes, I agree that the issue with frame pacing is very annoying. Here are some explanations of what the problem could be : https://illusion0001.com/patches/202...e-Framepacing/ Last edited by Lumberjack; Yesterday at 20:09. |
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