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#101 |
Historian
Join Date: Feb 2009
Location: Iserlohn
Posts: 405
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ups, i missunderstand torch / flare.
yes, you are right the problem with the bar is only for the load bar.
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Greetings, :-) l.m. :-) |
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#102 |
Professor
Join Date: Jul 2009
Location: Albania
Posts: 4,742
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It would be nice to fix the Lara swap joints mesh bug.
Until now only joints could be swapped that have the original LARA_JOINTS meshes. Only the textures could be changed. also it would be nice to have a script entry for preserving Global Variables after a Resethub like the PreserveInventory=Enabled command does. It would also be nice to disable some weapon ammos like for the shotgun ,grenadegun and crossbow (just for harpoon possible) |
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#103 | |
Student
Join Date: Sep 2009
Location: Germany
Posts: 243
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#104 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,197
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I don't know to be honest since I'm not using version 1.2.2.3.
It's the information Raymond posted in the Updates Test thread.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#105 |
Archaeologist
Join Date: Nov 2007
Posts: 1,689
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Just test and see. I tested it only for the shotgun, so more tests are welcomed!
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#106 |
Archaeologist
Join Date: Sep 2007
Posts: 1,678
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In the (E)xtra dropdown box for the floor collision flipeffects, the number of clicks appears twice.
Decrease floor collision by 1 clicks Decrease floor collision by 1 clicks Decrease floor collision by 2 clicks Decrease floor collision by 2 clicks etc Pressing the Hide Constants button shows a different number for each selection of the same number of clicks. BTW if you set collision this way the box data is not changed so if you create a 4 click high collision above the floor, Mummies, for instance, ascend the block. You need to mark the sector as a grey (box) sector to prevent this. |
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#107 |
Professor
Join Date: Jul 2009
Location: Albania
Posts: 4,742
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#108 | |
Explorer
Join Date: Jun 2006
Posts: 638
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Increase floor collision by 1 clicks Decrease floor collision by 1 clicks Increase floor collision by 2 clicks Decrease floor collision by 2 clicks etc |
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#109 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,197
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I remember there first being a whole bunch of Increase values and then a whole bunch of Decrease value (or visa versa but I can't remember).
But now it is indeed as Sapper says: Decrease floor collision by 1 clicks Decrease floor collision by 1 clicks Decrease floor collision by 2 clicks Decrease floor collision by 2 clicks etc
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#110 |
Explorer
Join Date: Jun 2006
Posts: 638
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I used the next FlipEffect trigger in my level:
![]() Then I tested it in the game and Lara actually walks on it. So she's staying on an invisible step, one click above the floor ![]() Here you can see that I'm very close to the square with the collision trigger, so her shadow is on it: ![]() Last edited by AgentFalkan; 24-01-11 at 18:52. Reason: Resizing too big pictures |
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