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#21 |
Archaeologist
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,271
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Don't worry, fixed it now. Changed it to 400 Y axis.
Uploaded dem single level file already, now in the process of reuploading the whole thing. |
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#22 |
Tomb Raider
Join Date: Jul 2012
Location: The Entity's Realm
Posts: 16,873
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Ok let's hope there isn't any more health crystals hiding somewhere
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#23 |
Archaeologist
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,271
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#24 |
Tomb Raider
Join Date: Jul 2012
Location: The Entity's Realm
Posts: 16,873
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I did them ages ago XD
The Willard fight is so much better ![]()
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#25 |
Archaeologist
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,271
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Yeah, it is.
The only pain is that the engine seems to only allow certain tracks (level backgrounds) to be looped. ![]() |
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#26 |
Tomb Raider
Join Date: Jul 2012
Location: The Entity's Realm
Posts: 16,873
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Maybe someone can perfect it with the level editor one day
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#27 |
Archaeologist
Join Date: May 2011
Location: Kent, England
Posts: 2,351
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I've noticed that areas where crystals were present in Jungle, have some placeholder type object high above...
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IronFistLaw75 |
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#28 |
Archaeologist
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,271
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Er... that's weird. Investigating at the moment.
EDIT: Could you send a savegame from the area where it is? Last edited by Sardoc; 25-11-14 at 19:49. |
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#29 |
Tomb Raider
Join Date: Jul 2012
Location: The Entity's Realm
Posts: 16,873
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I think it's a glitched area because I haven't noticed these
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#30 |
Archaeologist
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,271
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I think so too, that's why I'd like to investigate, and a savegame would help a lot.
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