![]() |
![]() |
#1021 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,696
|
![]()
There isn't since this default sound is also used for stone. And there's no need:
First, you can set the stone sound to whatever sound ID you want using the FLEP patch. Then, the proper (but tedious) way would be to completely remove the calls to the LARA_FEET sound in Lara's animations (the job Core was too lazy to do when implementing different footstep sounds). But instead of removing the sound calls one by one, you can simply disable the LARA_FEET sound in your level settings and that will do the job. Just make sure to set up a new sound info for stone. ![]() |
![]() |
![]() |
#1022 | |
Explorer
Join Date: Jan 2012
Location: Poland, Cracow
Posts: 533
|
![]() Quote:
![]()
__________________
we could belong together |
|
![]() |
![]() |
#1023 |
Explorer
Join Date: Jan 2012
Location: Poland, Cracow
Posts: 533
|
![]()
I've a feedback for latest patch 'Fixes the bug where objects lose collision when Lara is swimming on water surface.'
It has a bug, that cause Lara jumping above the water surface while floating and touching (in my case) closed door (without solid collision behind it). ![]()
__________________
we could belong together |
![]() |
![]() |
#1024 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 504
|
![]()
Which slot is the door in exactly?
|
![]() |
![]() |
#1025 |
Explorer
Join Date: Jan 2012
Location: Poland, Cracow
Posts: 533
|
![]()
Those are door type 1. Tall on 2 sectors, besides that a typical door
![]()
__________________
we could belong together Last edited by maati139; 23-11-21 at 20:48. |
![]() |
![]() |
#1026 |
Archaeologist
Join Date: May 2010
Posts: 1,184
|
![]()
New version:
https://drive.google.com/file/d/1jYc...ew?usp=sharing Added patches:
Remove jump to ladder removes the jump up to ladder on tall ladders and instead forces the slow climbing animation (160). |
![]() |
![]() |
#1027 |
Historian
Join Date: Jan 2004
Location: Surrey
Posts: 311
|
![]()
Forcing the slow climbing start is not practical. But I really love it
![]() Thank you.
__________________
Living and Left :) |
![]() |
![]() |
#1028 |
Archaeologist
Join Date: Oct 2017
Location: Brazil
Posts: 1,158
|
![]()
''Remove jump to ladder'' is not a good idea,and prob will annoy a lot of players,but puzzle one is interesting! thanks as well...but i prefer stay ladders by default
![]()
__________________
''dare to come down to me,Yeah,That's right! let's dance!.'' |
![]() |
![]() |
#1029 | |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,237
|
![]() Quote:
![]() Thank you for the new patches, Krystian! ![]() The one for the puzzle insert frame is a great idea for when one wants to use a custom default puzzle-insert animation. ![]()
__________________
If it walks like a duck and if it quacks like a duck, it is a duck. |
|
![]() |
![]() |
#1030 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 504
|
![]()
maati139, I am sorry but I cannot reproduce your bug. Can you tell exactly what is your setup?
|
![]() |
![]() |
Thread Tools | |
|
|