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#1031 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,673
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#1032 |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 434
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Turn on underwater waves (like in TR2/TR3) work?
I can't see any difference? |
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#1033 | |
Historian
Join Date: Apr 2007
Posts: 302
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#1034 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 504
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Latest version: https://raw.githubusercontent.com/as...er/patches.flp (right click > Save link as...).
Fixed patches:
Last edited by ChocolateFan; 09-02-22 at 13:06. |
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#1035 |
Student
Join Date: Jun 2007
Location: Belgium
Posts: 239
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Awesome to see another update, I’m still having problems with getting reverb to work
Is it because I’m using Akyv plugins? And I used to set the reverb flags within tomb editor (but this doesn’t work I’m told) Can somebody please help me? Using the latest FLEP version
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iT WORKS!!! |
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#1036 | |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,237
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And I get to customize them! ![]() ![]() Working like a charm, ChocolateFan! ![]() My Lara can still swim through floating barrels though... ![]() I made those move using the CUST_ROLLING_BOAT script for it. I'll get rid of that to see if that makes a difference.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#1037 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 504
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Font Colour Customization was done by Dermahn, actually.
About the barrels, try to place them on land. Does Lara get pushed by them? |
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#1038 |
Student
Join Date: Sep 2019
Location: Italy
Posts: 237
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Hello, I wanted to write here two patches requests please, if possible
![]() -At the moment the AHMET can't be damaged by explosions(Explosive Crossbow Arrows and Grenades). I would like a patch that makes the AHMET take damage from those weapons too -The KNIGHT_TEMPLAR produces sparkles on the ground with his sword when he makes a step. Could a patch be made to remove the sparkle? Thanks in advance! ^^ ------------------------------------------------------------------------------ EDIT: Moreover I want to add: -I want to report a bug(I think?) with one of the patches you made for me in the past "Change shockwave damage" I always had 3.0 and it did a lot of damage (like 40-50% HP if you tank the Demigod1 Hammer fully) while the lasers from Demigod2 were doing decent damage(like 5-6% each hit) for some reason after all those months I retested my second level, and despite it having the same value, lara gets insta-killed from the first shockwave occurance, either from Demigod1 or Demigod2, it doesnt matter. She takes so much damage that she dies tooo quickly. I even tried to put 1.0 scale (down from 3.0) and it's the same result Did someone change the code/formula somehow? Last edited by _TombExplorer_; 22-02-22 at 15:06. |
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#1039 |
Historian
Join Date: Sep 2020
Location: France
Posts: 298
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Hi,
I'm using the new patch called Font Colour Customization. I love it! ![]() Its description says: "Pulsing White uses a special formula. Editing the colours currently has no effect." Is there any way to change the Pulsing White color outside of FLEP? With trng scripting maybe? If not, will a future patch make it possible? ![]()
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Slightly confused Last edited by Delca; 02-03-22 at 15:49. |
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#1040 | |
Student
Join Date: Jan 2019
Posts: 137
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