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#41 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,237
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Me happy!
![]() Experimenting with colours and transparency to see which matches my TRU style PDA and SaveGamePanel best. I was using a compass with a background to get rid of the stripes in the background when entering the inventory but I deleted that background now. ![]() My custom bars with names are also back to normal now. Bars and text line up properly again. ![]() Needless to say that this means I will use the stylish static bars. ![]() Also, the text customisation that Delta is working on looks more and more interesting to me because I just remembered that for the menu's and in the inventory, you can't customise the colour much. You have to use some preset colours. With Delta's patch I am probably able to match the colours and looks of the inventory/Options menu, PDA and SaveGamePanel even better. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. Last edited by Titak; 31-01-13 at 16:44. |
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#42 | |
Historian
Join Date: Jan 2013
Posts: 298
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I would like a better text editor, but am happy with TRNG as of now, until then. |
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#43 |
Archaeologist
Join Date: Jan 2012
Location: Coatzacoalcos veracruz in Mexico
Posts: 2,090
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yes the stylish bars and all that LWMte is doing is so much great i have created windows vista/seven bars
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#44 |
Historian
Join Date: Jan 2013
Posts: 298
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*gasp* Can you show a screen? I cant get the desired bars i want. I change them all the time but dont seem to be happy with the ones i do get :S.
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#45 |
Archaeologist
Join Date: Jan 2012
Location: Coatzacoalcos veracruz in Mexico
Posts: 2,090
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of course, i also gave a little 3D effect, in-game it seems that the bars are "out" of the screen lol:
[IMG]http://i45.************/ega1xx.jpg[/IMG] Dont get desperated, i spent 2 hours trying to understand the parameters
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#46 |
Historian
Join Date: Jan 2013
Posts: 298
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Those look great
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#47 |
Student
Join Date: Feb 2012
Posts: 120
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#48 |
Archaeologist
Join Date: Aug 2010
Posts: 1,788
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I have updated FLEP to support "scattered" RGB values for RGB datatype. While none of you will notice any difference with this version using current patch set, it is CRITICAL to update it to support forthcoming Delta's GFX and font customizers.
Extra info for Delta (or anyone else who might currently working in the same field): to support "scattered" values for RGBs, you must specify offset for each colour dividing them with "|" symbol (NOT comma). If you will specify single or several offsets separated by comma for RGB datatype, it will be treated as "merged" RGB value and will be inverted during patching, as it happened before! Also note that you could now specify several "scattered" and merged offsets for the same parameter. For example, if you have RGB data 255,128,64 with this setup in offset field... 10,20,40|50|60,90|80|70 ...you will get this as result: 1. 4080FF at offsets 10 and 20. 2. FF at offset 40, 80 at offset 50, 40 at offset 60. 3. 40 at offset 70, 80 at offset 80, FF at offset 90. As always, link for updated FLEP is in the first post of this thread. Also note that since this version I won't distribute patch set for TRNG with binary itself to avoid confusions during updating either binary or patches. |
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#49 | |
Archaeologist
Join Date: Jan 2012
Location: Coatzacoalcos veracruz in Mexico
Posts: 2,090
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![]() what do you mean with you wont distribute patches for TRNG, i mean you wont update it? or what O:?
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#50 |
Archaeologist
Join Date: Aug 2010
Posts: 1,788
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No, I just update program (flep.exe) and patch set (patches.flp) seperately, and to avoid confusion, I won't include any patch sets with program itself. Look at the first message in this thread. Red button is for program updates, green button is for patch set updates. Very simple
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