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#941 |
Historian
Join Date: Dec 2013
Location: UK
Posts: 309
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Sorry about that, missed that part of Krys' original post.
- New Blending Modes - Enable new blending modes for particles - Smooth shadows - Remove green flare tint - Extended Steam / Smoke emitter OCBs - Enable extra smoke emitter flags - Smoke emitter white OCB 00 settings - Reverb base - Reverb Classic Mode - Reverb Advanced Mode |
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#942 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,724
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This should be allright
Have you done any customization into reverb patches? Also, does it crashes if you play on a new "test" level?
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"Everybody lies, no exceptions." |
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#943 |
Historian
Join Date: Dec 2013
Location: UK
Posts: 309
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I've modified the values for each reverb setting, yes, but I haven't modified any of the code.
And it does crash with every other level in my project. Regardless of whether I've modified anything in the map. If it helps, these are my values for the reverb settings: Outside: 0 Small Room: 5 Medium Room: 10 Large Room: 20 Pipe: 25 Last edited by Axell; 06-08-21 at 20:16. |
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#944 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,724
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^hmm there's something wrong in those values, have you read the user manual as written on the patch?
Positive values will take information from Custom presets list, which goes from 1 to 16 meanwhile, negative values will take information from presets which goes from -1 to -30 That's probably why it crashes, you have set values higher than 16
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"Everybody lies, no exceptions." Last edited by LoreRaider; 06-08-21 at 20:26. |
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#945 |
Historian
Join Date: Dec 2013
Location: UK
Posts: 309
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^ Thanks for that tip, I've fixed the values now to keep them under 16 but I'm still getting the same crashes... I've disabled the settings related to the emitters as well. :/
Can you point me towards the Reverb User Manual? I don't think that was included in the download... It seems that it was what was causing the issues for whatever reason. I started to switch the settings off slowly and once I ticked the Reverb patches, the crashes started happening. Could this be because I'm using the Reverb Classic Mode patch? Last edited by Axell; 06-08-21 at 20:47. |
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#946 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,724
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^have you ticked any custom preset from the list though? If not that's another reason why it still crashes
For example, if you set "Small Room: 5" you will have to tick "Custom 5" patch as well The number you set in one of the parameters on the "Reverb Classic Mode" patch relies on the ID of a preset (negative values) or a custom preset (positive values) For the user manual, check the "Documentation" link here: https://www.tombraiderforums.com/sho...&postcount=848
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"Everybody lies, no exceptions." Last edited by LoreRaider; 06-08-21 at 20:49. |
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#947 |
Historian
Join Date: Dec 2013
Location: UK
Posts: 309
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Thank you so much Lore! I was very ready to delete FLEP completely.
![]() I'll read through the manual properly before I do any further edits! |
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#948 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 504
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Axell, you have to mark Sample file size patch. Multiply the default value by two until it stops crashing.
Latest version: https://drive.google.com/file/d/1KOu...ew?usp=sharing. New patches:
DJ Full made a nice research about the bottom right corner bug here: https://www.tombraiderforums.com/sho...d.php?t=204738. But Lara can stand anywhere. Just the camera cannot. |
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#949 |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,708
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That lower-right corner bug is wild. Fun read and cool that it can be patched!
What's the crawlspace pickup for? Was there a problem with crawlspace pickups before? |
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#950 |
Explorer
Join Date: Dec 2017
Location: I am female
Posts: 504
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No, the old patch works fine, but if you want to customize the low pedestal pickup frame using Pickup item frames then only the new patch can be used.
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