www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor > Next Generation Level Editor

Reply
 
Thread Tools
Old 15-07-18, 21:02   #391
Nicklander
Student
 
Nicklander's Avatar
 
Join Date: Oct 2014
Location: Lausanne
Posts: 236
Default

Could you try to add a distance between statics/movables condition trigger ?
This could help: http://www.tombraiderforums.com/showthread.php?t=220669

Thanks !
Nicklander is offline   Reply With Quote
Old 16-07-18, 20:40   #392
AkyV
Moderator
 
Join Date: Dec 2011
Location: Hungary
Posts: 3,220
Default

Added.
AkyV is offline   Reply With Quote
Old 16-07-18, 21:12   #393
Nicklander
Student
 
Nicklander's Avatar
 
Join Date: Oct 2014
Location: Lausanne
Posts: 236
Default

Quote:
Originally Posted by AkyV View Post
Added.
Damn boi you’re the madman.

Edit: Take your time to integrate it, I’m busy anyways. U still the madman, sir.

Last edited by Nicklander; 16-07-18 at 21:23.
Nicklander is offline   Reply With Quote
Old 16-07-18, 21:18   #394
AkyV
Moderator
 
Join Date: Dec 2011
Location: Hungary
Posts: 3,220
Default

Again.
To the list.
Just added to the list of requests.

http://www.tombraiderforums.com/showthread.php?t=216891
AkyV is offline   Reply With Quote
Old 04-08-18, 17:25   #395
LGG_PRODUCTION
Explorer
 
LGG_PRODUCTION's Avatar
 
Join Date: Jul 2010
Location: Italy
Posts: 586
Default

There is a bug in the pushables:
When I assign an animation to it, I can see only the first frame of it..
I encounter the same bug with the items.
__________________
I hope in some good news about TRNG!
LGG_PRODUCTION is offline   Reply With Quote
Old 04-08-18, 19:59   #396
Joey79100
Professor
 
Joey79100's Avatar
 
Join Date: Mar 2012
Location: France
Posts: 2,662
Default

It's not really a bug, that's because they're not programmed to ave animations at all in TR4.
But why are you posting this here by the way?
__________________
📸|"Everytime you use WadMerger's Sound Manager, a kitten drowns in a poop pool."
Joey79100 is offline   Reply With Quote
Old 23-10-18, 22:16   #397
LGG_PRODUCTION
Explorer
 
LGG_PRODUCTION's Avatar
 
Join Date: Jul 2010
Location: Italy
Posts: 586
Default

Hi, I have a request:
A plugin that removes the flames when Ahmet dies.
Infact I don't use that slot because of that "issue"..
__________________
I hope in some good news about TRNG!
LGG_PRODUCTION is offline   Reply With Quote
Old 24-10-18, 10:30   #398
dcw123
Relic Hunter
 
dcw123's Avatar
 
Join Date: Nov 2007
Location: England, UK Gender:Male
Posts: 6,447
Default

Quote:
Originally Posted by LGG_PRODUCTION View Post
Hi, I have a request:
A plugin that removes the flames when Ahmet dies.
Infact I don't use that slot because of that "issue"..
I'm sure there is already a workaround for this.
I am using a TR1 mutant in the Ahmet slot and I don't have fire on mine.
Ggctuk used them in his TR1 UB remake.

Any news on the plugin for TR1-3 Inventory wheel screen?
That looked SO awesome

Last edited by dcw123; 24-10-18 at 10:34.
dcw123 is offline   Reply With Quote
Old 24-10-18, 12:28   #399
ggctuk
Relic Hunter
 
ggctuk's Avatar
 
Join Date: Mar 2005
Location: England
Posts: 8,632
Default

Quote:
Originally Posted by dcw123 View Post
I'm sure there is already a workaround for this.
I am using a TR1 mutant in the Ahmet slot and I don't have fire on mine.
Ggctuk used them in his TR1 UB remake.

Any news on the plugin for TR1-3 Inventory wheel screen?
That looked SO awesome
I think the reason my mummy didn't have the flame death is because I set it to explode upon death.
__________________
Current projects: Zootopia Futures Past, Battle Of The Kings, Battlefront Legacy
ggctuk is online now   Reply With Quote
Old 24-10-18, 15:48   #400
AkyV
Moderator
 
Join Date: Dec 2011
Location: Hungary
Posts: 3,220
Default

Quote:
Originally Posted by LGG_PRODUCTION View Post
Hi, I have a request:
A plugin that removes the flames when Ahmet dies.
Infact I don't use that slot because of that "issue"..
This is already added.

Quote:
An OCB code for the Ahmet for making it dying like the other enemies.
AkyV is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 06:50.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.