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Old 08-08-19, 18:20   #21
TombHackR
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Quote:
Originally Posted by ggctuk View Post
That's not exactly what I mean.

I once tried a simple outfit swap and it created an invisible wall that barred progress in Streets of Rome.
Could somebody explain why TRC levels are so difficult to edit?

I've had it explained to me before, but that was at least a year or two ago and I cannot remember the reason or which thread it was in
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Old 12-08-19, 13:46   #22
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Quote:
Originally Posted by TombHackR View Post
Could somebody explain why TRC levels are so difficult to edit?

I've had it explained to me before, but that was at least a year or two ago and I cannot remember the reason or which thread it was in
The Great Chi explained it here:

https://www.tombraiderforums.com/sho...80&postcount=4
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Old 14-08-19, 18:12   #23
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That's what we thought but there's more to it.

I've done a lot of modding in my time, to the point where I mod Custom Levels which are higher file sized then TR5 without having issues.

The issue with TR5 is, all the modding tools that we have don't support TR5 triggers for example flip effects that change the room (Hence why the bird statue room stays the same in Streets of Rome) or the window breaking after the boss fight in Trajan's Markerts.

The modding tools don't even support the X-Ray machine in Escape with the Iris.

We need a modding tool that can support TR5 triggers, this would make modders like me truly happy so a TR5 remaster could eventually happen if this solution gets resolved first.
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Old 14-08-19, 18:31   #24
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I suppose technically you could 'remake' the levels once TR5Main comes out, but who knows how far away that is?
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Old 14-08-19, 18:38   #25
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There's that too, but that is more realistic to work then someone rebuilding a whole new modding tool just for TR5.

Other alternative is using the TRLE and using plugins to try and make it as similar to TR5 as possible.
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