www.tombraiderforums.com  

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor > Software Development

Reply
 
Thread Tools
Old 24-03-12, 07:43   #91
Laras Boyfr.
Professor
 
Laras Boyfr.'s Avatar
 
Join Date: Jul 2009
Location: Albania
Posts: 4,742
Default

Quote:
Originally Posted by sapper View Post
Michiel will need to change the routines that optimise/reorganize the texture records and image data when you open a wad in wadmerger.
Michiel merely works with TRLE stuff anymore as far as I am concerned.
If WADMerger's source code would be accesible for you, could you fix that issue? Or is it written in another coding language?
Laras Boyfr. is offline   Reply With Quote
Old 24-03-12, 08:21   #92
sapper
Archaeologist
 
sapper's Avatar
 
Join Date: Sep 2007
Posts: 1,627
Default

Wadmerger is written in Visual basic which I don't know but vb is more similar to delphi than c or c++ so as long as the code is not too advanced it might be possible to understand the texture optimising routine.

Another problem is getting VB6 IDE and compiler I think VB6 is now outdated due to VB.net.
Maybe if you ask Michiel very nicely he will update it.
sapper is offline   Reply With Quote
Old 11-04-12, 11:50   #93
EssGee
Explorer
 
Join Date: Feb 2003
Location: Australia
Posts: 501
Default

Hi Sapper

This recent update is really good. The texture cutting is a real step forward.

One thing I noticed - If I select a texture with semi-transparent selected and go Texture All, the textures are all pasted to the mesh as opaque. Am I missing something, or is this how it is? If so, maybe something to look into if you update again t allow this feature.
__________________
Arghhhhhhhh! Who greased these vines?
EssGee is offline   Reply With Quote
Old 12-04-12, 05:53   #94
sapper
Archaeologist
 
sapper's Avatar
 
Join Date: Sep 2007
Posts: 1,627
Default

Only the texture ID info for each face is supposed to change and not the shine and opacity.

To change the opacity of all faces there is an Opaque All option in the same menu. The name might be misleading but if you have semi-transparent set and use "Opaque All", all faces should become semi-transparent.
sapper is offline   Reply With Quote
Old 12-04-12, 08:32   #95
EssGee
Explorer
 
Join Date: Feb 2003
Location: Australia
Posts: 501
Default

Thanks Sapper

Nice work. I should read the readme more carefully. I now see it's all explained there.
__________________
Arghhhhhhhh! Who greased these vines?
EssGee is offline   Reply With Quote
Old 20-07-12, 08:39   #96
Die Basis
Student
 
Die Basis's Avatar
 
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 168
Default

How can I download it?

It says I have to register?

http://www.4shared.com/zip/5yiwfo0o/...395Rev13b.html

thanks
__________________
TRNG - The only limit is your imagination
Die Basis is offline   Reply With Quote
Old 20-07-12, 09:52   #97
Matie
Professor
 
Matie's Avatar
 
Join Date: May 2008
Location: United Kingdom
Posts: 4,050
Default

I used to upload my stuff there too, until it went 'downloads for members only'. So I was able to download the file, here.
__________________
"I'll give you this strawberry if you keep it a secret, okay?"
Matie is offline   Reply With Quote
Old 20-07-12, 10:10   #98
Die Basis
Student
 
Die Basis's Avatar
 
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 168
Default

oh thanks Matie.
__________________
TRNG - The only limit is your imagination
Die Basis is offline   Reply With Quote
Old 03-03-13, 06:24   #99
sapper
Archaeologist
 
sapper's Avatar
 
Join Date: Sep 2007
Posts: 1,627
Default Revision 14 available

StrPix 3.95 revision 14 available here.

http://www.mediafire.com/?esi31388fpu10p8

For those who have the testing copy 14b the only difference is with this version you have the option to switch off the confirmation when closing StrPix.

Any bugs or problems please post in this thread.

Readme

Code:
StrPix3_rev14c readme.txt

March 2013

Two ways to use.

Just extract this folder to somewhere and use it

or

copy exe and readme 14 into your existing StrPix folder. Do not overwrite old copies of
StrPix so make sure this exe has a different name before copying.

If you want to keep your current settings, make a copy of your ini file and rename it
with the same name as this exe i.e. "exename.ini".

Only added 4 features.

1. Can change the user interface (UI) of the main form to a darker colour.
(Feature requested by Teme9)

Can change the UI colour from the view menu or clicking the button underneath
the 256 x 256 texture tile image. It is at the right.

When you close StrPix the UI colour you chose will be remembered in the ini file
and you will have the same UI colour when you start StrPix again.

2. Can import/export Metasequoia .mqo files.
This feature has not been thoroughly tested (not all mqo types tested, texture
shine/opacity preservation not checked much, imported mqo not checked in a level,
whether illegal texture numbers will be imported, whether more than 1500 verts/faces
will be imported, whether imported mesh matches exactly mesh created, etc).
Use at your own risk. ALWAYS MAKE A BACKUP OF YOUR WAD BEFORE USING STRPIX.
Should preserve textures if mqo exported from StrPix Revision 14 initially.
Exported without scaling (1:1) so will be large. Imports at 1:1 also.
Imports visible objects only. More than one visible object will be
merged without joining vertices at the moment but in future may abort import if
more than one visible object.
Only imports geometry and StrPix_texture/opacity/shine info. No lighting info.
No UV texturing imported.
Doesn't import mirror or lathe so freeze mesh before importing.
Should work with Metasequoia versions up to 3.1.1.


Format of material name in Metasequoia as follows. This is how texturing is remembered.
(see editwad docs for more detail download at skribblerz)

X_Y_Z

x is texture number. If negative texture is flipped.
y is 0 for quads, 0,2,4 or 6 for triangles.
z is a number representing the shine and opacity. Values 0 to 127.

3. If you hold down the Ctrl key when clicking on the buttons to move the sides
of the cutting shape, the sides will move quicker. Steps of 4 pixels instead of
steps of 1 pixel. (Feature requested by Teme9)


4. If you click "Query on close" in the Options menu so it is checked, when you
close StrPix you will be asked to confirm. Your choice will be remembered in the ini file.
You will only be asked for confirmation if a wad is opened. To stop confirmation
behaviour click "Query on close" so it is unchecked.

* Bugfix: OpenGL texture wasn't updated for textures that intersected a texture
that was replaced by importing a bitmap. That is where 2 or more textures share
the same part of the Texture page. Only a bug existing since cutting feature
added.
sapper is offline   Reply With Quote
Old 03-03-13, 07:30   #100
teme9
Professor
 
teme9's Avatar
 
Join Date: Nov 2005
Location: Finland
Posts: 3,252
Default

I still haven't gotten any bugs with the version you sent me earlier I will continue to report if I find something odd.

I must say once again that this update is really awesome! You made a huge improvement to this program!

This reminds me... I need to create the 2nd part for the tutorial and write also a chapter about this version of strpix how this will speed up the process

Last edited by teme9; 03-03-13 at 07:33.
teme9 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:36.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.