www.tombraiderforums.com  

Go Back   www.tombraiderforums.com > Tomb Raider Series > Tomb Raider II

Reply
 
Thread Tools
Old 08-01-18, 21:17   #131
Alain19
Hobbyist
 
Alain19's Avatar
 
Join Date: Jun 2017
Location: NJ, USA
Posts: 60
Default

I also never played TR-2 and decided to do it this year! I set up several versions: the original (that is as it comes from Steam), a version launched by Peixoto launcher with the textures by Hiroyuki, an the Dox Demo by Nicobass (so far going no farther than the wall, but I have a lot a fun!) Now I am adding this, and so far it seems the best, the fluid game-play of the original with the ease of installation and I still have to play with the registry settings if I want to spend more time in that beautiful setting of the wall.
This is extraordinary work and I deeply admire the concept of the DLL which allows to decompile a portion, and check it inside the original executive! Now with the binaries, the installation is a breeze.
Like many in this forum, I think
Quote:
Originally Posted by Danath View Post
You are doing God Core's work. You don't have to do those tweaks in the engine rendering if you don't want to. It would be amazing but you are doing enough as is.
so I hesitate to bring questions about Game-play but anyway i wonder if you found any way to expose the control of Lara (that is what happens when a key is pressed until Lara move, or jump, or swim)
Alain19 is offline   Reply With Quote
Old 08-01-18, 22:17   #132
Kirishima
Explorer
 
Join Date: Oct 2011
Posts: 540
Default

Quote:
Originally Posted by VictorXD View Post
BTW, where does TR1 use semi transparent textures? I know the pistols in TR2 use them, as well as the flares but that is all I remember pre-TR3.
If you're talking about where in the ps1 version, I would imagine the water textures, gun muzzle flare, and fire.
Kirishima is offline   Reply With Quote
Old 08-01-18, 22:48   #133
Sardoc
Archaeologist
 
Sardoc's Avatar
 
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,258
Default

Fire and gun flare yes, they were semi-transparent on the PSX.

Water was just fully transparent with opaque bits on it.
Sardoc is offline   Reply With Quote
Old 09-01-18, 00:34   #134
Kirishima
Explorer
 
Join Date: Oct 2011
Posts: 540
Default

Quote:
Originally Posted by Sardoc View Post
Fire and gun flare yes, they were semi-transparent on the PSX.

Water was just fully transparent with opaque bits on it.
I thought the water surface texture was semi-transparent judging from this video:

Kirishima is offline   Reply With Quote
Old 09-01-18, 09:49   #135
Dustie
Relic Hunter
 
Dustie's Avatar
 
Join Date: Apr 2005
Location: Poland
Posts: 9,209
Default

^ I didn't even notice that before, but it is semi-transparent on PS1 indeed!
Dustie is offline   Reply With Quote
Old 09-01-18, 21:12   #136
Sardoc
Archaeologist
 
Sardoc's Avatar
 
Join Date: Aug 2013
Location: United Kingdom (England)
Posts: 1,258
Default

Quote:
Originally Posted by Kirishima View Post
I thought the water surface texture was semi-transparent judging from this video:

Oh wow, I see it now. The white bits are semi-transparent.

Thanks for the video, can't say I've noticed before!
Sardoc is offline   Reply With Quote
Old 11-01-18, 03:38   #137
Kirishima
Explorer
 
Join Date: Oct 2011
Posts: 540
Default

This is something i'm wondering, is it possible to change this:



Make it like how it was in the ps1 beta:




I'm speaking of when things are blown up, they have no lighting and end up appearing super bright. This didn't happen in the ps1 beta.
Kirishima is offline   Reply With Quote
Old 11-01-18, 06:26   #138
Joey79100
Professor
 
Joey79100's Avatar
 
Join Date: Mar 2012
Location: France
Posts: 3,224
Default

This is completely off topic, but is it me or that lamp around 1:17 looks like the same used in TR4's Library? It's the first time I notice it looks very similar, bit I'm on phone and I can't zoom a lot so I'm not sure.
__________________
"sdfgisdgdsfgdsfgdsgfsdgsgfdgsfgdsf" ~ SrDanielPonces
Joey79100 is offline   Reply With Quote
Old 11-01-18, 07:50   #139
Kirishima
Explorer
 
Join Date: Oct 2011
Posts: 540
Default

Quote:
Originally Posted by Joey79100 View Post
This is completely off topic, but is it me or that lamp around 1:17 looks like the same used in TR4's Library? It's the first time I notice it looks very similar, bit I'm on phone and I can't zoom a lot so I'm not sure.
They look similar, but there are clear differences in the model. The TR4 one looks slightly more detailed in the lamp base's geometry, but it has a shorter top. It's possibly built from the TR2 one.

Here's a video if anyone would like a quick look:


Last edited by Kirishima; 11-01-18 at 07:52.
Kirishima is offline   Reply With Quote
Old 12-01-18, 21:24   #140
Joey79100
Professor
 
Joey79100's Avatar
 
Join Date: Mar 2012
Location: France
Posts: 3,224
Default

Indeed it is different, I've just had a closer look and obviously it's much less detailed in TR2, and the shape is a bit different. But it does look like they used this one as a base for the TR4 one, even the textures look very similar, both the glass and the "plinth" part (I don't know how it's called, I mean the lowest part).
__________________
"sdfgisdgdsfgdsfgdsgfsdgsgfdgsfgdsf" ~ SrDanielPonces
Joey79100 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 14:03.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.