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Old 07-01-16, 19:09   #131
Jorje Croft
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then leave the school and make dis
waiting to summer holidays

as I don't know anything with this Unreal Engine , I believe its really hard and slow to create playable game. so wish your project was finished ,its Ok if you will not rebuild every level. basic story gameplay would work. I have not seen anything like this before and I really really want to see it finished. cz it gives AOD the justice <3 good luck and give us some updates time to time. <3

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Old 07-01-16, 20:43   #132
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Don't worry and don't get frustrated. You are doing a great job.
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Old 07-01-16, 21:24   #133
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Quote:
Originally Posted by FreakRaider View Post
Because everyone is asking for a demo and why I don't release anything for you to play, is basically because there IS nothing to play!
EVERY little thing I have to set up, the right delay before she jumps, all the decisions that can be done through that, all the mathematics going on there etc. Just a small turning around whilst running animation would make the Unreal Engine 4 gameplay, which every game of the Unreal Engine has, so much more fluid and good looking, but to do that you have to be one hell of a maths type, which I am not.

Believe me, things are NOT easy with the Unreal Engine. Basic things like jumping are covered, but things like Ledge Detection or so would take ME for ever to make! If I would not have TR-Freak I wouldn't even have made it to where I am now. For your information, I am very young (and yes my early join date was already cleared) and very unexperienced in such things. I go to school until 18:30 every day and have much better things to do when I get home.

Oh and let me add to this, the running around is horribly unsmooth. And I do not find a way to fix this. I seriously don't. These things will take time, and there will be no demo unless ALL of Lara's move are COMPLETELY finished.

Regards
If you are using mouse and blueprints, are you using the Add Controller Yaw Input and Add Controller Pitch Input for the mouse movement? I don't know if you are using the traditional arrow keys or not.

I found those 2 work really well if you set the SpringArm to use it and not let it affect the mesh. Sorry, if you are doing this and I sound condescending, just a suggestion. xD
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Old 07-01-16, 21:32   #134
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Yeah, what ESCachuli said, You are doing an outstanding Job for it only being two people and you having school. I have school too so I know how That is(High School). But school goes by fast though.
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Old 07-01-16, 21:34   #135
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Quote:
Originally Posted by FreakRaider View Post
Because everyone is asking for a demo and why I don't release anything for you to play, is basically because there IS nothing to play!
EVERY little thing I have to set up, the right delay before she jumps, all the decisions that can be done through that, all the mathematics going on there etc. Just a small turning around whilst running animation would make the Unreal Engine 4 gameplay, which every game of the Unreal Engine has, so much more fluid and good looking, but to do that you have to be one hell of a maths type, which I am not.

Believe me, things are NOT easy with the Unreal Engine. Basic things like jumping are covered, but things like Ledge Detection or so would take ME for ever to make! If I would not have TR-Freak I wouldn't even have made it to where I am now. For your information, I am very young (and yes my early join date was already cleared) and very unexperienced in such things. I go to school until 18:30 every day and have much better things to do when I get home.

Oh and let me add to this, the running around is horribly unsmooth. And I do not find a way to fix this. I seriously don't. These things will take time, and there will be no demo unless ALL of Lara's move are COMPLETELY finished.

Regards
I understand, i tried using NGLE(was a complete failure ) , i can imagine unreal engine being 10x harder than the level editor. take your time, you're doing a great job .
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Old 08-01-16, 17:17   #136
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Quote:
Originally Posted by FreakRaider View Post
Because everyone is asking for a demo and why I don't release anything for you to play, is basically because there IS nothing to play!
EVERY little thing I have to set up, the right delay before she jumps, all the decisions that can be done through that, all the mathematics going on there etc. Just a small turning around whilst running animation would make the Unreal Engine 4 gameplay, which every game of the Unreal Engine has, so much more fluid and good looking, but to do that you have to be one hell of a maths type, which I am not.

Believe me, things are NOT easy with the Unreal Engine. Basic things like jumping are covered, but things like Ledge Detection or so would take ME for ever to make! If I would not have TR-Freak I wouldn't even have made it to where I am now. For your information, I am very young (and yes my early join date was already cleared) and very unexperienced in such things. I go to school until 18:30 every day and have much better things to do when I get home.

Oh and let me add to this, the running around is horribly unsmooth. And I do not find a way to fix this. I seriously don't. These things will take time, and there will be no demo unless ALL of Lara's move are COMPLETELY finished.

Regards
*cough* especially that you ask me for several things *cough* *cough*
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Old 10-01-16, 12:39   #137
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BREAKING NEWS

The project is cancelled! Just kidding

I just want to update you guys on something that might not be so good for everyone. I switched the AoD model to a jeans one, but a realistic one. So, new animations, much more modern + the environment gets updated with new objects and statics. That's it!
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Old 10-01-16, 13:22   #138
ESCachuli
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Quote:
Originally Posted by FreakRaider View Post
BREAKING NEWS

The project is cancelled! Just kidding

I just want to update you guys on something that might not be so good for everyone. I switched the AoD model to a jeans one, but a realistic one. So, new animations, much more modern + the environment gets updated with new objects and statics. That's it!
Not an image showing it?
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Old 10-01-16, 13:44   #139
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Stop playing with our heart !

New realistic jeans model sounds good. After all it was the Lara jeans model in the original but whatever you'll choose I'm sure it'll look great.
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Old 10-01-16, 13:44   #140
Laras Dream
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Quote:
Originally Posted by FreakRaider View Post
BREAKING NEWS

The project is cancelled! Just kidding

I just want to update you guys on something that might not be so good for everyone. I switched the AoD model to a jeans one, but a realistic one. So, new animations, much more modern + the environment gets updated with new objects and statics. That's it!
Is it ViCtOrXD's or Conrad's by any chance? If so, that's cool, because our project's would kind of match up then. :P
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