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Old 23-12-19, 20:10   #1
Lwmte
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Default Tomb Editor - Updates


Links above contain actual and valid new version of Tomb Editor. All updates should be posted here from now on.

Updates are released via dedicated repository as installer and portable zip. Installer will automatically take care of 32 vs 64 bit issues and manage some other things for you, so you shouldn't worry about that. If you don't need that, you can download zip file. Also, you can directly browse repo for past TE versions if you need one.

Please don't reply to this thread if you have questions or issues, use general TE thread instead.

Last edited by Lwmte; 14-02-20 at 17:49.
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Old 14-01-20, 23:53   #2
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Version 1.2.10 is now released.

List of changes:

Tomb Editor:
  • Add "Search & Replace objects" feature
  • Add short NG trigger names as prefixes
  • Add option to pick texture without blending mode and double-sided attribs
  • Fix room effect value of 1
  • Fix broken textures on imported geometry if same level texture set is used
  • Fix occasional floordata generation bug
  • Fix inability to cancel "Set ambient light for selected rooms" action
  • Implement undo for changing light colour
  • Remove triggers to nonexistent targets on room removal
  • Prevent lock-ups when prj2 with broken trigger with nonexistent target is selected
WadTool:
  • Add "Copy" button to animcommand editor
  • Prevent exceptions while reference project without sounds is loaded
  • Fix some more geometry import bugs
  • Fix state change editor foolproofing
  • Unset "Prefer 32-bit" flag which caused WT to stop working on some Win10 systems
SoundTool:
  • Fix misplaced samples warning condition

Download: installer, portable zip.

Last edited by Lwmte; 15-01-20 at 00:58.
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Old 14-02-20, 17:50   #3
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Version 1.2.11 is now released.

List of changes:

Tomb Editor:
  • Add new "Find untextured" feature
  • Add scaling to texture remap tool
  • Add extra checkbox for merged statics to replace room ambient light with static color
  • Specify source/destination in find & replace window based on where the item was dropped
  • Change the way TRNG flipeffects/actions/conditions are listed to preserve alphabetical sorting
  • Limit camera distance to prevent annoying zoom slowdown
  • Import objectless prjs without error
  • Properly display imported geometry names on prj2 loading
  • Fix for death + climb floordata flag combination
  • Fix invisible objects picking
  • Fix nullref exception with missing sound catalogs
  • Fix item browser reset on paste object action
  • Fix inconsistent texture mirroring on ceiling while using group and grid paint texturing tools
  • Attempt to fix texture sorting exception on resource reload
  • Add texture info diagnostics for possible system-specific compile issues

WadTool:
  • An option to alphanumerically sort meshes on model/animation import
  • Collect and play custom sounds from reference level in animcommand editor
  • Additional safety measures to prevent potential wad2/prj2 corruption if saving was unsuccessful
  • Fix corruption of EndFrame value with null animations re-saved from pre-1.2.9 wad2s
  • Fix index out of range exception if anim parameters were edited with mousewheel

Download: installer, portable ZIP.
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