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Old 19-04-19, 13:29   #521
LGG_PRODUCTION
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Wooow, that bird monster looks so good
Is it hardcoded the fact that if Lara kills him the level ends, or it can be customized?
Because in TR2 that enemy appears three times, and in all cases the level ends when the bird monster dies..
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Old 19-04-19, 18:02   #522
Danath
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Originally Posted by DaroRaider View Post
Very good! Are you using an advanced painting software?
I am using GIMP. When the palette is so limited such as here, there is a wonderful tool called "coloring" that lets you pick from all possible colors to recolour a selection and you can see the change in realtime.

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Our community of tr1-tr3 classic engine design is pretty small, if we give a hand one to each other, will be of great help!
We have to stick together.

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Originally Posted by LGG_PRODUCTION View Post
Wooow, that bird monster looks so good
Is it hardcoded the fact that if Lara kills him the level ends, or it can be customized?
Because in TR2 that enemy appears three times, and in all cases the level ends when the bird monster dies..
Thank you!

I fear it is hardcoded, yes. :\ Maybe something could be done with hex editing the .exe, but that is waaaaaay beyond my abilities.
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Old 28-04-19, 21:29   #523
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A small update on the game.

I have been thinking hard about how to organize the ideas for the 6th map and connect them, i have more or less figured it out now.

Built some more of the map, there's about 13 mins of playtime right now, so it is going good. That makes it ~35% complete.

Began experimenting with springboards, built a cool little segment using one.

The object limit could be a problem, i hope i have enough space for everything.
There's a room with crumbling tiles and spikes below so it takes a good chunk of object space. :\
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Old 28-04-19, 21:54   #524
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I could never work on one project for nearly a year and a half. Maybe that can change. Nicely done.

I just saw the modifications to the bird monster and it looks a lot better than the original. I may need to try this with TR4 enemies.
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Old 28-04-19, 22:40   #525
Danath
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I could never work on one project for nearly a year and a half. Maybe that can change. Nicely done.

I just saw the modifications to the bird monster and it looks a lot better than the original. I may need to try this with TR4 enemies.
Thank you.

That edit is just some color changing, anyone can do it. I can't do modelling, but can customize a bit by exchanging meshes and altering the colors.
I have purple flames on the Ice Temple now.

Not going to lie, there has been some moments when i thought i wouldn't be able to make all this and wanted to throw it to the bin.
Feder's Hidden Dagger demonstrated to me that there was still something left in this old-ass game and served as the main motivation to attempt it.

Seeing this project inching towards completion is amazing. <3
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Old 04-05-19, 23:18   #526
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Purple flames? Can you show a pic of them
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Old 05-05-19, 00:37   #527
Danath
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Purple flames? Can you show a pic of them
Sure i can, here you go:



Please excuse the garbage untexturedness.

I will use this oportunity to tell that the level is going good, i am approaching 20 minutes of playtime now so that makes it ~50% of the objective.
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Old 05-05-19, 00:45   #528
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Danath, sorry for my misunderstanding cos I never worked with Tomb2 engine?
are these flames sprites?

edit: yes, they are, I got it
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Old 05-05-19, 01:12   #529
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Yes they are sprites in TR2.

Unfortunately, if you change the color then anything that sets Lara on fire also will have that color, like lava/death sectors. :\ There's no lava on this level, so it's ok if the death sectors set you on purple flames.
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Old 05-05-19, 02:12   #530
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Nice.
My only suggestion would be reworking Lara's outfits, they're exaggeratedly colorful. Try a more beige yellow top for the first outfit. I don't really know how you could improve the swimsuit, but maybe go with red and black like in the beta version of TR2.
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