![]() |
![]() |
#661 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,882
|
![]()
I'm experiencing a bit of a strange issue on, tr2main custom levels on my new PC
![]() when I launch various tomb2.exe files, the executable seems to open on the taskbar but no screen is actually appearing. I open task manager which shows an active tomb2 process, but it states not responding. I can't actually click anything at this point either - not even to terminate the task - I must force sign out or PC restart to revert. I also noticed, when using a setup bat file to load settings first, the only graphical setting showing is Z buffer, that's it! No other tickboxes. Nornally there are 4 or 5 other boxes present from memory.. this happens via setup bat for various, different aged custom series/levels using tr2main Update: windowed mode seems to work...full screen is causing the problem it seems - but cant explain why nor why only Z buffer is a graphical option. Have now tried with and without the trseries fullscreen border fix. Asking here as I cant seem to gather any solutions via googling ![]() Last edited by mizuno_suisei; 08-08-22 at 02:53. |
![]() |
![]() |
![]() |
#662 | |
Archaeologist
Join Date: May 2011
Location: Kent, England
Posts: 2,397
|
![]() Quote:
Quote from Arsunt on Discord: "Some people would like to be able turn off Z-Buffer, that's why I left it (but I removed triple buffer and some other bad options)." Latest dev build: ![]() Do you have any issues with vanilla TRII?
__________________
IronFistLaw75 |
|
![]() |
![]() |
![]() |
#663 |
Student
Join Date: Sep 2021
Location: Here & Now
Posts: 106
|
![]()
*To be deleted*
Last edited by Niko Todd; 15-08-23 at 15:58. |
![]() |
![]() |
![]() |
#664 |
Student
Join Date: Sep 2021
Location: Here & Now
Posts: 106
|
![]()
*To be deleted*
Last edited by Niko Todd; 15-08-23 at 15:58. |
![]() |
![]() |
![]() |
#665 |
Hobbyist
Join Date: Sep 2022
Location: Offshore Rig
Posts: 13
|
![]()
Actually there are already made available with the TR2 Main patch!
(but you have to enable some Windows Resgistry stuff) |
![]() |
![]() |
![]() |
#666 |
Archaeologist
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 2,121
|
![]()
Hi, i am facing a problem with my TR2G project that is using TR2Main.
The problem is that statics with translucent tex imported with Wadtool ( from TR3 levels ) don't have translucent tex inside the game, but look fine inside Wadtool or TombEditor. Alphablend is obviously applied via reg file by me before testing this. When i was using TRViewer instead to import such static types, they worked flawlessly without needing to alter the .json file, i find this very weird. Wadtool is supposed to be replacing the obsolete TRV. So, can anyone can explain to me how to edit the .json properly for applying alphablend in static meshes? It would be a huge help. ![]() Update: Now i figured how to apply translucent to the entire mesh, but i would like to know how to filter non-translucent sides out for more complex meshes. ![]() Last edited by Danath; 09-11-22 at 01:38. |
![]() |
![]() |
![]() |
#667 | |
Historian
Join Date: Jan 2010
Location: Russia
Posts: 384
|
![]() Quote:
To use filter/t3list/t4list you must know how the mesh is encoded in level file. But there is an easier way for semitransparent textures. Just create the separate room, that not used in game, then apply to it all textures that supposed to be semitransparent. You can just mark the whole room as semitransparent without filter/t3list/t4list. After that whole room will become semitransparent, and the same textures in other rooms or on other objects will get semitransparency flag too. P.S. probably it would be good idea to export filter/t3list/t4list by TombEditor.
__________________
To seek. To learn. To do. (C) Quest for Glory |
|
![]() |
![]() |
![]() |
#668 | |
Archaeologist
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 2,121
|
![]() Quote:
![]() What i did was this, and it works perfect. First static is all semitrans, and second is only partially: ![]() Code:
"semitransparent": { "statics": [{ "comment": "Glass on tall mine light", "static": 29 },{ "comment": "Ceiling light 1", "static": 30, "t4list": "0-7" }] } ![]() |
|
![]() |
![]() |
![]() |
#669 |
Student
Join Date: Jan 2013
Posts: 138
|
![]()
How exactly do I get the remastered FMVs working on TR2Main? I’ve put them into the fmv folder of the tr2 directory and the old ones still play. Am I missing a dll file?
|
![]() |
![]() |
![]() |
#670 |
Explorer
Join Date: Oct 2011
Posts: 740
|
![]()
The ffplay.dll is what plays the fmvs. As long as the the fmv files are in the fmv folder and the file names match, you can probably use whatever format or extension you want as long as it's supported by the dll. If the old RPL files are still playing instead of the ones you want, just move those files to a different folder and see if that helps.
Last edited by Kirishima; 02-12-22 at 22:25. |
![]() |
![]() |
![]() |
Thread Tools | |
|
|