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#71 |
Hobbyist
Join Date: Oct 2019
Posts: 13
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Agreed. TR1 will always be my favorite as it set the standard for game level design, story, animation, music, controls, lara character, VFX etc that made her famous. But, a comparison is hardly fair as games like TR Chronicles and AOD were made with limited funding and with some overlap in production. Of the later games, I like Legend and Tomb Raider (2013).
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#72 |
Professor
Join Date: Jun 2007
Posts: 3,428
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Tomb Raider 3, I would definitely like it's diverse locations, thick atmosphere, branching paths, tricky platforming and intense traps to come back. But that is never happening.
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#73 | |
Professor
Join Date: Sep 2011
Location: France
Posts: 2,574
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That being said, I had the same issue as you did, and I almost gave up on it, only to see the demo in the main menu. Then I managed to progress 'till Opera house and got stuck for a good while... (this takes me back to elementary and early middle school) As for the favourite TR, it's AoD for me, for several reasons. I have so much memory (and mostly positive ones) attached to that singular game (or the time when I got it in 2007), that AoD will take special place in my heart.
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#74 |
Student
Join Date: Mar 2012
Location: France, Paris area
Posts: 224
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I'm surprised at the love TRIII is getting, I was always under the impression that it was among the least liked of the classics. Haven't personally played lost artificat, but I find the main game to be too uneven and unpolished to put it in my top 3...with that said my very personal and subjective ranking
TR II (9.5/10): the very best, although there is too much emphasis on combat. The stellar level design more than makes up for it TR (1996) (9/10): a masterpiece to this day, simplistic by the standard of its sequels, it still oozes with atmosphere like few other games TR IV (8.5/10): love the egyptian location, as well as the more refined storytelling TR AOD (8/10): flawed and a buggy mess, but I can't help admire its ambition. I love its soundtrack, story and atmosphere, and level design is also excellent. TR Underworld (8/10): the opened up environments do a lot to make exploration interesting again. Graphics were amazing back then, and atmosphere was excellent as well, pity about the trite plot. SotTR (8/10): a return to form with a renewed emphasis on exploration and puzzle solving. Platforming still falls victim to the simplistic mechanics but the series hasn't been in a better shape in 10 years at least TR V (7.5/10): a more digestible affair after the gargantuan TR IV, a lot of variety in the locales elevates it from the status of simple afterthought delivered to fulfill a contract TR III (7.5/10): extremely uneven, featuring some of the best and worst levels of the classics, a rather forgettable story and villain. Mostly noticeable for the technical advacements that paved the way to grander and more intricate levels (sometimes to the detriment of overall enjoyment) TR Legend (7/10): a dumbing down of the original game loop for modern audiences, has the dubious merit of introducing the "magnetic grappling" mechanics that would make the future fortunes of a certain explorer named after Francis Drake. The introduction of CD at the helm of the series coincides with a ramping up of Lara's sexualisation, with unlockable biking costumes and dubious in-game outifit choices. TR Anniversay (6.5/10): utterly uneeded, when the original holds up so well. The modern, dumbed-down platforming mechanics are not a good fit for the sprawling original level design. Somehow the game manges to screw up the iconic t-rex fight by reducing it to a quick time event, a sin of such magnitude that it alone justifies the low ranking TR (2013) (6.5/10): the promise of a survival horror experience themed after the excellent The Descent is mangled by the devs uncomittment and insecurity in their own ideas. Useless survival mechanics grafted upon a rahter barebone linear shooter RotTR (6/10): not much of an improvement over 2013, with the added injury of a utterly forgettable main location and laughable story Last edited by FairFriend; 17-05-23 at 20:41. |
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#75 |
Professor
Join Date: Feb 2008
Location: South Africa
Posts: 4,165
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TR3/TLA by a long shot followed by the classics and Legend in no particular order.
I despised TRU at the start due to all the cut content and empty promises but came to appreciate it a bit more through the years. I also liked Uncharted with Asthma AKA Reboot but not as a Tomb Raider game.
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#76 |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 6,545
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Way to thread the needle.
I think that Tomb Raider Anniversary should get a higher grade. Easily one of the best textured Tomb Raider videogames.
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#77 |
Professor
Join Date: Feb 2008
Location: South Africa
Posts: 4,165
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Indeed. CD really shines in the art department. Many people complained about the white ledges back in the day but they had character to them. When modders got rid of them it looked a bit flat and bland. Anniversary's texturing was very procedural which is impressive considering it was done the old school way with fixed UVs and tiling. Not many 3D artists can pull large scale off that way and land up with an optimized result.
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#78 |
Tomb Raider
Join Date: May 2005
Posts: 20,485
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Out of the Crystal Dynamics games, it's Shadow of the Tomb Raider.
Out of all the series, it's Tomb Raider 3. |
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#79 |
Relic Hunter
Join Date: Dec 2014
Posts: 9,748
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What, I need to witness the difference myself. 👀
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Lost Artifact (WE WON), Beneath the Ashes and Lara's Shadow for everyone |
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#80 | |
Archaeologist
Join Date: Mar 2006
Location: The Netherlands
Posts: 2,160
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If I was you I would do the very same thing... 68th GROWLer! |
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