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Old 01-02-12, 10:12   #1
kevindatsun
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Default Lara Croft : Search For the Golden Skull

Hi Guys , I just want to show you my third TRLE game i made entitled "Lara Croft : Search For The Golden Skull"

And here is the Trailer: Hope you like it




Info: The Project was started on December 15 , 2011 and will be released on Maybe March? or last week Of February....
If you have some tips how to make a great level, pls. post it here

LEVELS:
Temple and Ruins - 100%
Deadly temple - 100%
The Golden Skull - 29%

I will post screenshot updates soon....
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Old 01-02-12, 10:56   #2
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Looks fun.
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Old 01-02-12, 11:03   #3
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Lighting is a bit blend at some places. And a few areas could use some objects :3

Other then that looks intresting
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Old 01-02-12, 12:25   #4
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Thanks for appreciating guys
@vinnyvis - thanks for the tip
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Old 04-02-12, 07:02   #5
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Screenshots
This is level 2







so what do you think??
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Old 04-02-12, 14:25   #6
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Looks nice but lighting needs improvement in some areas. It looks nice though
I'm talking about the trailer, the images look nice
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Old 04-02-12, 14:39   #7
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Quote:
Originally Posted by afzalmiah View Post
Looks nice but lighting needs improvement in some areas.
How?
It would really help kevindatsun if you could give some pointers about it.
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Old 05-02-12, 04:32   #8
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I have a problem with the Flare bug , How can I avoid this??

( you know the flare bug , when Lara has a flare on her hand but wont light , and will only light when she drops it on the ground )
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Old 05-02-12, 06:08   #9
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you have to use less than 31 flame emitters in total in your level (check the txt file of your wad after an output wad to know how many emitters you have used), and the flare bug will be fixed. Or trigger and antitrigger the flame emitters lara can see in different parts of the same level in order no more than 31 emitters are active at the same moment.
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Old 05-02-12, 06:13   #10
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Quote:
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you have to use less than 31 flame emitters in total in your level (check the txt file of your wad after an output wad to know how many emitters you have used), and the flare bug will be fixed. Or trigger and antitrigger the flame emitters lara can see in different parts of the same level in order no more than 31 emitters are active at the same moment.

wow , it really worked , thanks
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