www.tombraiderforums.com  

Go Back   www.tombraiderforums.com > Tomb Raider Series > Shadow of the Tomb Raider

Reply
 
Thread Tools
Old 18-01-20, 22:23   #61
jonse
Hobbyist
 
Join Date: Jan 2020
Posts: 2
Default

Did anyone ever find resolution for getting gameplay with a fitter Lara? The photo mode muscle intensity is just a tease...
jonse is offline   Reply With Quote
Old 19-01-20, 06:46   #62
EzioMaverick
Explorer
 
EzioMaverick's Avatar
 
Join Date: Jan 2019
Location: Outside of Outfit Restrictiti
Posts: 524
Default

Quote:
Originally Posted by Nausinous View Post
I understand just perfectly how the tech works, the muscles at rest would be a certain polygonal mesh and when they flex it causes deformation, there is no limit (other than the say how much the game engine can handle) meaning that muscles can be bigger at rest. It simply requires adding more polygons.
The game engine can handle anything, the models of lara in rise and shadow are very high poly, it's just that when in photomode a different mesh other than her regular arms mesh is called.
They had one tribal which actually had to those muscular arms but then they reverted it back to original.
In short, if they wanted they could have kept the muscular mesh like in photomode but they didn't.

Edit : why was this thread revived again, didn't see this one was way back from 2018 lol.
__________________
My tea's gone cold I'm wondering why, i left the Manor at all. | Shadow Modder.

Last edited by EzioMaverick; 19-01-20 at 06:47.
EzioMaverick is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:42.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.