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Old 29-09-19, 13:53   #81
Tomb Raidering
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I wonder what’s the percentage of completion? 60%? I’m so excited about this, along with MontyTRC’s project and Dxtre3d’s source code being public again...
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Old 29-09-19, 20:03   #82
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Quote:
Originally Posted by Dustie View Post
Amazing! We're getting closer and closer to being able to run it and debug on PC easily
Yep, PSX and PSXPC_N codebase is now functionally identical.

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Originally Posted by Tomb Raidering View Post
I wonder what’s the percentage of completion? 60%? I’m so excited about this, along with MontyTRC’s project and Dxtre3d’s source code being public again...
I'd say minus AI 60-70% complete.

Cheers.
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Old 16-11-19, 17:34   #83
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Latest progress (PSX)

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Old 16-11-19, 23:01   #84
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Yasssss! Don't give up on this Ghost this is really good progress!
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Old 17-11-19, 11:39   #85
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Originally Posted by Deathly Karma View Post
Yasssss! Don't give up on this Ghost this is really good progress!
I second this. ^.^

Seems like the menus are done. Now there’s the AI (Lara, weapon, enemies, puzzles, moves {?}) left I guess...

Keep up the good work
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Old 18-11-19, 22:13   #86
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Incredible work as usual
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Old 20-11-19, 08:16   #87
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Thanks for all the kind comments

Latest progress (PSX):

video


Cheers.
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Old 20-11-19, 08:36   #88
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Very cool!!
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Old 20-11-19, 11:53   #89
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Hooray!
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Old 21-12-19, 03:05   #90
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I implemented PGXP into the PSXPC_N codebase. Though early it still improves the wobbly polygons upon upscale of the games internal resolution.

Video

Cheers.
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