20-05-12, 20:27 | #10411 |
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I expect the plane scene to be QTE, tbh.
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20-05-12, 20:30 | #10412 | |
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Quote:
I bet there will be some QTE, but I really doubt that all of the scene will be QTE. |
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20-05-12, 20:33 | #10413 |
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Wee need an anti-QTE thread and everyone needs to petition against it in any future Tomb Raider.
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20-05-12, 20:34 | #10414 |
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20-05-12, 20:35 | #10415 |
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From the looks of it, it doesn't need to be QTE.
If we walk across or in the plane and it falls, we can stumble, fall, grab on, fall some more, all while still having control of Lara. Indeed. |
20-05-12, 20:36 | #10416 |
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20-05-12, 20:37 | #10417 |
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I actually envisioned a way in which QTEs aren't so intrusive.
Don't play a cutscene which requires a button to be pressed at certain intervals. Instead, portray a scene which can not be done within the bounds of the control scheme or animation set, and have the player interact with continous, button movements which make sense and flow together. For example, if climbing the plane was a QTE, how about we pushed up while alternating between the left and right trggers? It wouldn't be as obtuse as "PRESS X HERE NOW", and watching Lara magically fling herself up the plane. |
20-05-12, 20:39 | #10418 |
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This is CD we are talking about, though. They love to make things dramatic and QTE's help emphasize that.
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20-05-12, 20:39 | #10419 |
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I don't mind the QTE's as long as they are not there TOO often. It's certainly better to be involved in cutscenes too etc. Still, the plane scene doesn't necesserily have to be QTE.
I hope Cam is ready to be announced |
20-05-12, 20:42 | #10420 |
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I think QTEs are fun
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