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Old 07-09-21, 19:31   #15041
l.m.
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I also use an organizer and action triggers to move it up and downwards from 1st floor to 2nd floor and vice versa from top to bottom.

But there is still that collision problem.
How did you solve that collision problem Tombraider95? Or anybody else use an elevator witout a "cage" and only a platform?

EDIT:
From another user I got this hint:

use the twoblock platform as a "ghost" elevator, and the "real" one where lara can stand and move up und down is in that moveable index array. And this works!
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Old 08-09-21, 22:09   #15042
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I need a condition if a specific shatter is shattered, but I found not such a condition in the ConditionNG Trigger. Is there a possibility?
I cannot work with heavy trigger because I have to export this condition to the script. Anyone an idea?
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Old 08-09-21, 22:16   #15043
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One of Aky's plugins should have that conditional trigger option, l.m.
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Old 09-09-21, 10:21   #15044
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Quote:
Originally Posted by l.m. View Post
But there is still that collision problem.
How did you solve that collision problem Tombraider95? Or anybody else use an elevator witout a "cage" and only a platform?
Sorry I missed this. I just removed my Elevator script lines and just used it as a two block platform but moved it with action triggers.



Quote:
Originally Posted by l.m. View Post
EDIT:
From another user I got this hint:

use the twoblock platform as a "ghost" elevator, and the "real" one where lara can stand and move up und down is in that moveable index array. And this works!
That's a good idea!
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Old 09-09-21, 21:48   #15045
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How do I create a trigger that will only activate if Lara has an item in her inventory?

I am creating a Lara's Home level where she has a pet dog (SKELETON) and I want him to be triggered when Lara approaches him, but only when she has a bone (PICKUP_ITEM1) in her inventory.
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Old 09-09-21, 21:59   #15046
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Quote:
Originally Posted by YumaS2Astral View Post
How do I create a trigger that will only activate if Lara has an item in her inventory?

I am creating a Lara's Home level where she has a pet dog (SKELETON) and I want him to be triggered when Lara approaches him, but only when she has a bone (PICKUP_ITEM1) in her inventory.
Code:
; ConditionNg for ParameterNg
; <#> PICKUP_ITEM1                    	Slot=231
; <&> Inventory. Present <#>inventory_item. (C2)
; Copy following values to your script:
; $8000,231,$0002

and Trigger or Action Trigger for SKELETON
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Old 10-09-21, 22:19   #15047
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I'm hoping to get a working quad bike, but when I followed the links on this thread:

https://www.tombraiderforums.com/sho...d.php?t=212447

None of them seemed to work - I just got blank pages. Is there a new place to get them?
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Old 11-09-21, 00:52   #15048
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Quote:
Originally Posted by Craig Michaels View Post
I'm hoping to get a working quad bike, but when I followed the links on this thread:

https://www.tombraiderforums.com/sho...d.php?t=212447

None of them seemed to work - I just got blank pages. Is there a new place to get them?

try with right click and save trick. should work
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Old 11-09-21, 10:35   #15049
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I can confirm this problem. And also that tricks seems technically working - but then the downloadings stuck in the meantime. I needed to restart, to fix it.
Fortunately, Titak is here, amongst us, every day. I hope she can see this and fix them. No need to try workarounds.
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Old 11-09-21, 15:37   #15050
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Quote:
Originally Posted by Craig Michaels View Post
I'm hoping to get a working quad bike, but when I followed the links on this thread:

https://www.tombraiderforums.com/sho...d.php?t=212447

None of them seemed to work - I just got blank pages. Is there a new place to get them?
Links work perfectly fine for me.
No need to right-click or anything.

I'm using Firefox as browser.
Perhaps that has something to do with it?

Other than that I wouldn't know.
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